Educational Games
Mostrando 37-48 de 102 artigos, teses e dissertações.
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37. The Game of Life: uses and meanings / O jogo da vida: uso e significações
This dissertation proposes a historical reflection on board games, more specifically two games named "Game of Life". The first game is located in the MEB/FEUSP (Museum of Education and Toys / College of Education at the University of São Paulo) and was conceived by the Congregação das Missionárias Reparadoras do Sagrado Coração de Jesus (Catholic Congr
Publicado em: 2009
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38. The problematization of games and childrens play in the education of 0- 6-year-old children: an analysis of exemplary proposals / Problematizando o uso dos jogos e das brincadeiras na educação das crianças de 0 a 6 anos: uma análise de propostas exemplares
As strategies for teaching subject matters, games and childrens play have a high place in institutional educational practices. This is especially true for those directed to 0-6-year-old children. Since these strategies in childrens daily activities are of paramount importance, current research aims at problematizing the establishment and the development of m
Publicado em: 2009
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39. Tecno-pedagogia: os aspectos lúdicos e pedagógicos da comunicação digital / Techno-Pedagogy: the entertainment and educational aspects of digital communication
This research falls within the lines of investigation of the Research Center ATOPOS, from the School of Communication and Arts of the University of Sao Paulo (ECA / USP) on the theoretical aspects of digital media. It explores the interdisciplinarity of digital communication, highlighting the entertainment and educational aspects in the dialogical relationsh
Publicado em: 2009
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40. Dançar jogando para jogar dançando
The work purposed in this Dissertation aims to approach pedagogical and methodological processes of contemporary dance. It also aims to establish connections between the educational and aesthetic knowledge, in a way that understands the dance Knowledge as an interdisciplinary founded language. Games for Dance is an investigation of the corporal improvisation
Publicado em: 2009
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41. The sport formation of brazilian gymnasts taking part in Olympic Games (1980-2004) / Ginastica artistica feminina e historia oral : a formação desportiva de ginastas brasileiras participantes de jogos olimpicos (1980-2004)
Brazilian female athletes results in Artistic Gymnastics evolved hugely in international level competitions in the last ten years. In the search of scientific information about this evolution, the present study aimed to learn about the long-term athlete development of the Brazilian female Artistic Gymnastics participating in Olympic Games in the period betwe
Publicado em: 2009
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42. Synthetic actors in serious games: an Organizational Psychology based approach / Atores sintéticos em jogos sérios: uma abordagem baseada em Psicologia Organizacional
Modeling Synthetic actors (SA) is currently one of the research areas within Artificial Intelligence. These actors are a specific kind of intelligent agents are able to perceive the environment and act on it on the basis of their reasoning capabilities and their personality (which dictates a particular way of interacting with the environment surrounding them
Publicado em: 2009
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43. A mediação pedagógica como elemento potencializador dos processos de aprendizagem e desenvolvimento infantis
Promoting Primary Education which provides children with thorough development requires the approach of knowledge, attitude and values in training professional educators who act at this level of teaching. Taking into consideration the premise that all the learning which takes place during childhood stays with us throughout life, it is important to observe the
Publicado em: 2009
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44. Raciocínio científico por meio dos jogos educacionais colaborativos. / Scientific reasoning through educational collaborative games.
Jogos em rede estão em destaque graças ao alto nível de interação entre pares, situação promotora do alto índice de jovens que passam horas em frente ao computador. O que norteia este trabalho é usar esta motivação para aprendizagem de forma científica, contemplando também a visão sócio-construcionista (VYGOTSKY, 1996) de educação. Esta estu
Publicado em: 2009
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45. Educational games on sustainability within the context of critical environmental education / Jogos educativos sobre sustentabilidade na educação ambiental crítica
O presente estudo, de natureza exploratória, objetivou: a) identificar os principais elementos da abordagem educacional da sustentabilidade socioambiental na perspectiva da Educação Ambiental Crítica; b) levantar o estado da arte dos jogos educativos no campo da Educação Ambiental; c) identificar limites e possibilidades de formulação e aplicação d
Publicado em: 2009
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46. Uso de senso comum no apoio a jogos narrativos para crianças em idade escolar
Neste trabalho é descrito como o conhecimento de senso comum pode apoiar na criação e condução de histórias em jogos do tipo narrativo. Para verificar a viabilidade do uso de senso comum foi desenvolvido um jogo narrativo Web, chamado Contexteller, que tem como objetivo permitir ao educador ensinar aos alunos algumas habilidades que fazem parte do proc
Publicado em: 2009
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47. The experience playful - improvisational: an experience in the initial level of learning French - Foreign Language (FLE) / A vivência lúdico-improvisacional compartilhada: uma experiência em nível inicial de aprendizagem do francês - língua estrangeira (FLE)
This research aims at reflecting about the use and the benefits of playful activities and of theatrical improvisation for a communicative and interactive teaching of a foreign language, and to demonstrate that the association Theater, Play and Apprenticeship of methodical way brings contributions to the apprentices and the benefits go beyond the apprenticesh
Publicado em: 2009
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48. Deploying the management lab: an integrated program in education and research in management / Implantando o laboratório de gestão: um programa integrado de educação gerencial e pesquisa em administração
Dilemmas in Management Education indicated by literature demand that academy seeks initiatives in order to offer students meaningful learning that integrate theory and practice. This study aims to analyze the replication of the Management Lab methodology (SAUAIA, 2008) in the Business Administration undergraduate course at Universidade Federal Fluminense, Vo
Publicado em: 2009