Educational Games
Mostrando 49-60 de 102 artigos, teses e dissertações.
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49. Os Jogos Pedagógicos na Aprendizagem da Linguagem Escrita: O que Pensam e Fazem Professores da Educação Infantil e do Ensino Fundamental? / THE GAMES IN THE TEACHING OF LEARNING WRITTEN LANGUAGE: WHAT TO THINK AND MAKE EARLY CHILDHOOD EDUCATION TEACHERS AND ELEMENTARY SCHOOL?
Esse trabalho se propôs a investigar a concepção e uso de jogos pedagógicos no ensino da linguagem escrita por professores de educação infantil e ensino fundamental na cidade de Fortaleza. Partiu-se do pressuposto que havia uma descontinuidade do uso de recursos lúdicos entre a educação infantil e a primeira série do ensino fundamental. Tinha-se co
Publicado em: 2009
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50. DESIGN IN SITUATIONS OF TEACHING AND LEARNING: AN INTERDISCIPLINARY DIALOGUE / DESIGN EM SITUAÇÕES DE ENSINO-APRENDIZAGEM: UM DIÁLOGO INTERDISCIPLINAR / DISEÑO EN SITUACIONES DE ENSEÑANZA Y DE APRENDIZAJE: POR MEDIO DE UN DIÁLOGO ENTRE DISEÑO Y EDUCACIÓN
This thesis refers to the study, research and theoretical line of research Design in Situations of Teaching and Learning through an interdisciplinary dialogue between Design and Education. Through methods and techniques of design it was sought to identify how this area of knowledge can participate in the processes of teaching and learning at the setting of l
Publicado em: 2009
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51. The cicada and the ant : a consideration about the Brazilian methematics teaching in the first decade of the 21th century / A cigarra e a formiga : uma reflexão sobre a educação matematica brasileira da primeira decada do seculo XXI
Among statements published by the Brazilian Federal Government as directions for high school teachers, we research tendencies for Mathematics teaching at High School. The analyzed directions are the High School Curricular Parameters, the PCNEM/99, its complement, the PCNEM+/02 and its posterior reformulation, the High School Curricular Directions/06, produce
Publicado em: 2009
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52. Building a management educational simulation for entrepreneurs: simulating new B2B high tech ventures / Criação de um simulador educacional para empreendedores: simulando novos negócios B2B de base tecnológica
Entrepreneurship is recognized as the economic engine of a society (SCHUMPETER, 1985). This study focus on the development of a multifunctional management simulation for entrepreneurs, improving current models identified in literature, targeting conceptual validation as key element of the proposed model. Multifunctional means including decisions of diverse a
Publicado em: 2009
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53. Medalhistas de ouro nas Paraolimpiadas de Atenas 2004 : reflexões de suas trajetorias no desporto adaptado / Gold medal paralympic in the Athens 2004 : reflections of their careers in adapted sport
Discuss the possibilities of the sport practiced by people in conditions of deficiency are numerous: income in front of possibilities combined with the systematization of proposals through Sport, the earnings for adjustments and methodological innovations, the adequacy of equipment, educational opportunities, resources technology as a way to maximize the pos
Publicado em: 2009
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54. A partir da inspetoria de Educação Física de Minas Gerais (1927-1937): movimentos para a escolarização da educação física no estado
This study deals with the creation, the activities and the decline of the Inspetoria de Educação Física de Minas Gerais, that was conceived in 1927 according to the Rules for Primary Education and that had declined in 1937. Our main purpose was to understand how that institution played a role in the schooling process of Physical Education in Minas Gerais.
Publicado em: 2009
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55. Um framework para criação cooperativa de jogos
A capacidade de entretenimento dos jogos eletrônicos e sua popularidade entre crianças e adolescentes despertaram o interesse de diversos setores da sociedade em usá-los na educação. Na abordagem tradicional, o jogador aprende enquanto joga. Na abordagem construcionista, seguida nesta dissertação, o jogador aprende construindo seus próprios jogos. Ne
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 22/08/2008
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56. O QUE OS JOGOS DE ENTRETENIMENTO TÊM QUE OS JOGOS COM FINS PEDAGÓGICOS NÃO TÊM: PRINCÍPIOS PARA PROJETOS DE JOGOS COM FINS PEDAGÓGICOS / WHAT THE ENTERTAINMENT GAMES HAVE THAT THE EDUCATIONAL GAMES DO NOT HAVE: PRINCIPLES TO PROJECT EFFICIENT EDUCATIONAL GAMES
Determining fun and entertainment as priorities of a educational game project was a little bit incoherent. However, this decision has its source in the well function perception of the entertainment games, which give its players amusement and entertainment, in an educational environment - it can be realized in RPG games and Chess, for example. This challenge
Publicado em: 2008
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57. Da escolarização do esporte à esportivização da escola: tradição e espetáculo nos Jogos da Primavera de Sergipe 1964-1995).
The 20th century was highlighted by the growth of industry, by the economic transnationalization, by the bipolarity between capitalism and socialism, by the expansion of basic education in the midst of an economic barbarism. Specially the century of spectacle, a phenomena which, under the dynamics of modernity, shaped the comprehension of the world and the s
Publicado em: 2008
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58. Jogo e educação infantil: contribuições da hermenêutica filosófica de Gadamer
This research aims to investigate how games, analyzed from Hans-Georg Gadamers Philosophic Hermeneutics point of view, can contribute to child upbringing in Child Education. For such the pedagogic practice of Child Education teachers at the Mimosa Day Care Center was discussed with the participation of a researcher and through a reflective and active dialogi
Publicado em: 2008
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59. Se correr o bicho pega, se ficar o bicho come : investigações premiliares sobre o jogo : o ensino das Artes Cênicas e os Tradicionais jogos populares para a infância
This research work was originated from praxis (practice) and it analyses the universe of games under the imaginary view in order to find new meanings for the relations established between the individual that knows the world and that one who tries to know. The traditional popular games in Brazil Polícia e Ladrão, Pique-Bandeira and Garrafão are seen as spo
Publicado em: 2008
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60. Uma reflexão sobre a ambigüidade do conceito de jogo na educação matemática. / A reflection on the ambiguity of the concept of games in Mathematics education.
The activities involving games in the classroom, in addition to providing the pleasure, the challenge and curiosity, can provide the engagement of the student in the teaching-learning process and the construction of mathematical concepts. That may seem trivial, but it is not as simple case. For the teacher, the debate on the inclusion of games in their pract
Publicado em: 2008