Intelligence Of The Game
Mostrando 1-12 de 23 artigos, teses e dissertações.
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1. Desenvolvimento da inteligência emocional na escola: relato de experiência
Resumo O termo inteligência emocional refere-se à competência de reconhecer as próprias emoções e as dos outros, além da habilidade de lidar com sentimentos. Nesse sentido, intervenções através de atividades lúdicas, reflexivas e vivenciais podem auxiliar no desenvolvimento das habilidades referentes à inteligência emocional na escola. Este rela
Psicol. Esc. Educ.. Publicado em: 04/11/2019
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2. Enhancing affective communication in embodied conversational agents through personality-based hidden conversational goals
Embodied Conversational Agents (ECAs) are intelligent software entities with an embodiment used to communicate with users, using natural language. Their purpose is to exhibit the same properties as humans in face-to-face conversation, including the ability to produce and respond to verbal and nonverbal communication. Researchers in the field of ECAs try to c
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 2012
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3. Experimentos em simulações paralelas do Dilema do Prisioneiro com n jogadores. / Experiments in parallel simulations of the n-player Prisoner\ s Dilemma.
O Dilema do Prisioneiro com n jogadores é um problema que ilustra a dificuldade na formação da cooperação em sociedades de indivíduos racionais. Diversos trabalhos foram feitos no sentido de compreender melhor os fatores que influenciam o surgimento e a evolução da cooperação nessas sociedades, sendo que muitos desses mostraram que a simulação de
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 24/08/2011
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4. O jogo de futebol : investigação de sua estrutura, de seus modelos e da inteligencia de jogo, do ponto de vista da complexidade / The soccer game ; : searche of this structure, its models and intelligence of the game from the point of view of complexity
In high-level sports, small things make difference between the first and second positions. The game, and in this is case the soccer game, is a complex phenomenon where the player s performance is transdimensional. At every time players and teams meet problem-situations, in unpredictable circumstances that need fast technical, tactical, physical and psycholog
Publicado em: 2009
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5. Synthetic actors in serious games: an Organizational Psychology based approach / Atores sintéticos em jogos sérios: uma abordagem baseada em Psicologia Organizacional
Modeling Synthetic actors (SA) is currently one of the research areas within Artificial Intelligence. These actors are a specific kind of intelligent agents are able to perceive the environment and act on it on the basis of their reasoning capabilities and their personality (which dictates a particular way of interacting with the environment surrounding them
Publicado em: 2009
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6. A knowledge based process model to support alternative conflict resolution. / Um modelo de processo baseado em conhecimento para apoiar a solução extrajudicial de conflitos.
This research presents the definition of a game model, adapted to represent the alternative dispute resolution processes, according to which an abstract model is proposed, splitting the negotiation in steps. By the description of each step, the objectives, and necessary tasks to achieve them, are identified. Based on the researches presented, for each step,
Publicado em: 2008
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7. Aplicação de planejamento em jogos de estratégia
With a digital game industry in constant ascendant and a more demanding consumer, designers and programmers have faced even bigger challenges to create realistic games. In this way, people are working a lot in the NPCs (Non Player Characters) intelligence. In this research, it was emphasized the use of planning to control the Artificial Intelligence of the N
Publicado em: 2008
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8. Jogando e aprendendo: um paralelo entre videogames e habilidades cognitivas
The dissertation entitled Playing and learning: a parallel between videogames and cognitive skills have as its main goal to do an investigation about the skills developed through the use of videogames. This research will approach the challenges and competencies provided by the games to the players. The cognitive skill is the ability of the human intelligence
Publicado em: 2008
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9. A inteligÃncia civil do Brasil, Portugal e Espanha: legados autoritÃrios como constrangimentos à democratizaÃÃo da inteligÃncia de estado na transiÃÃo e consolidaÃÃo democrÃtica
The present work is a comparative analysis among the civil Intelligence organs of Portugal (ServiÃo de InformaÃÃes de SeguranÃa, SIS), Brazil (AgÃncia Brasileira de InteligÃncia, Abin) and Spain (Centro Nacional de InteligÃncia, CNI). Its fundamental goal is to analyse and explain how authoritarian legacies on the democratic transition processes of th
Publicado em: 2007
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10. Ensaio sobre o Agente Racional: Esparadrapos para um Paciente terminal?
The Rational Agent model have been a foundational basis for theoretical models such as Economics, Management Science, Artificial Intelligence and Game Theory, mainly by the ¿maximization under constraints¿ principle, e.g. the ¿Expected Utility Models¿, among them, the Subjective Expected Utility (SEU) Theory, from Savage, placed as most influence player
Publicado em: 2007
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11. An agent for electronic simultaneous heterogeneous auctions with inter-related goods / Um agente para leilões eletronicos simultaneos heterogeneos com bens inter-relacionados
Software agents play an important role in the electronic commerce because they allow negotiation and increase the degree of automation. To reach theil
Publicado em: 2006
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12. O contar historias na educação infantil : um estudo acerca dos valores atribuidos por professores sobre a importancia dessa pratica para o desenvolvimento da função simbolica
This research has left of the estimated one of the Piagetiana Theory, which, the development of the Symbolic Function parallel occurs and of interdependent form the construction of the mental structures of the child, through the imitation, of the symbolic game, the drawing, the mental image and the language. Thanks to these manifestations, the child will go,
Publicado em: 2006