Jogando e aprendendo: um paralelo entre videogames e habilidades cognitivas
AUTOR(ES)
Eduardo Yukio Kashiwakura
DATA DE PUBLICAÇÃO
2008
RESUMO
The dissertation entitled Playing and learning: a parallel between videogames and cognitive skills have as its main goal to do an investigation about the skills developed through the use of videogames. This research will approach the challenges and competencies provided by the games to the players. The cognitive skill is the ability of the human intelligence to deal with situations and problems, itself been a powerful tool to the construction of knowledge. The act of playing and learning is related to the ludic and playful, considering the concepts of game as an element of the culture, as proposed by Huizinga (2001). The method used was the identification of some skills developed by players, such as: visual, coordination, improvement of self-esteem, responsibility, text interpretation, social, leadership, concentration and reasoning. From the presented skills, we analyzed the games Sid Meiers Civilization IV, Guitar Hero III, Black &White 2 and GATE. As final result, it was possible to draw a parallel between videogames that enable the development by the players of a series of cognitive skills
ASSUNTO(S)
cultura inteligencia intelligence culture videogames habilidades cognitivas learning aprendizagem cognitive skills cognicao outros
ACESSO AO ARTIGO
http://www.sapientia.pucsp.br//tde_busca/arquivo.php?codArquivo=7490Documentos Relacionados
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