Games Learning Development Process
Mostrando 1-12 de 24 artigos, teses e dissertações.
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1. A LÓGICA INTERNA DO VOLEIBOL SOB AS LENTES DA PRAXIOLOGIA MOTRIZ
RESUMO Como um dos esportes mais praticados no contexto brasileiro, o Voleibol configura-se como uma prática dinâmica, em que seus jogadores interagem cooperativa e opositivamente com os demais participantes. Nesse contexto, a Praxiologia Motriz surgi como uma teoria referente a jogos e esportes que objetiva desvelar a lógica interna dessas práticas motr
J. Phys. Educ.. Publicado em: 20/12/2019
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2. INOVAÇÕES EDUCACIONAIS COM O USO DA REALIDADE AUMENTADA: UMA REVISÃO SISTEMÁTICA
RESUMO: Mediar os processos de ensino e aprendizagem não é tarefa fácil. No contexto educacional, existem muitos casos de sucesso aliando Tecnologias da Informação e Comunicação a esta prática. Uma destas tecnologias, a Realidade Aumentada (RA), pode promover melhorias no compartilhamento de conhecimentos entre alunos e professores. Assim, este artig
Educ. rev.. Publicado em: 14/03/2019
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3. Considerações sobre corporeidade e leitura de mundo na formação escolar
Culture is the result of production of signs and symbols that are social in language structure. Languages are products and productions of different kinds of texts, communicated through gestures, orality, writing, drawings, music, games, finally, all the interfaces possible the exchange of information with a view to understanding and expression of reality. It
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 04/07/2012
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4. Do compromisso à responsabilidade lúdica: ludismo no ensino de Química na formação básica e profissionalizante / Commitment to responsibility playful, playfulness in teaching Chemistry in basic training and professional
This work can appears like a proposal for reflections in education by chemistry in basic training, the use of playful activities as teaching resource and student engagement in the chemistry study. It can to promote a development of the play culture in the school and from school. The teacher can propose partnership and involvement of students to develop of au
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 14/06/2011
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5. Trilhando a estrada de tijolos amarelos da educação ambiental com os jogos educativos
In recent years the ludic has been studied by several areas of knowledge and numerous authors as a facilitator way in the teaching-learning process. Its importance, contribution and benefit to the childs development and learning in affective, physical, cognitive, social and psychic aspects are evidenced in several studies worldwide. In this work we made a ge
Publicado em: 2010
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6. A lógica da descoberta nos jogos digitais
The present study into the perspective of development the reasoning logicalmathematical by means of the ontological structures in the digital games happens on a specific modality of digital games that present many structures narratives, and its structural development in the form of logical puzzles, practical, related with the idea Greek of mathéma. The meth
Publicado em: 2010
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7. Adolescents in group: learning to cooperate in games workshop / Adolescentes em grupo: aprendendo a cooperar em oficina de jogos
Nowadays, there is an increasing requirement to be able to connect in a cooperative and independent way, since we daily take part in a variety of virtual or presential interactive contexts. Therefore, it is task of all professionals, who work with groups, to contribute with the development of this condition. The main purpose of the present research was to pr
Publicado em: 2010
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8. A framework to support construction of experiments in empirical evaluation of educacional games / Um framework para apoiar a construção de experimentos na avaliação empírica de jogos educacionais
The adoption of new approaches to teaching has been recently explored by several researchers. In the context of teaching approaches, educational games have been used, which are believed to make the teaching learning process more attractive and productive. However, evidence on the impacts of the adoption of educational games in the area of Software Engineerin
Publicado em: 2009
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9. Atividades lúdicas no Ensino Fundamental: uma intervenção pedagógica. / Playful activities in elementary school: A pedagogical intervention.
This dissertation is related to the research line called Pedagogical practices and their relations with teacher training of the Masters Program in Education of the Dom Bosco Catholic University. The research project general goal was to investigate the possibilities of carrying out playful activities as a contribution to the teaching and learning process with
Publicado em: 2009
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10. Conception and accomplishment of a computational model of interactive games in the context of collaborative learning. / Concepção e realização de um modelo computacional de jogos interativos no contexto da aprendizagem colaborativa
For a long time, games were associated to entertainment activities, limited to recreation. The electronic games have as pioneer Willy Higinbotham, a physicist from Brookhaven National Laboratories that created in 1958 a simple game of tennis that was implemented in an oscilloscope. Since then, some failures occurred in the acceptance of such products. Howeve
Publicado em: 2008
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11. Estratégias colaborativas na indústria brasileira de jogos eletrônicos
This study was developed based on the concepts of collaborative strategies having, as the empirical field of analysis, the Brazilian electronic games industry. The main goal of this study was to identify in which activities collaborative strategies are present among game developers, based on the orientation of the CPC Matrix (CHILD et al., 2005). The empiric
Publicado em: 2008
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12. The game and the constitution of subjects in the daily of one school of infantile education / O lúdico e a constituição de sujeitos no cotidiano de uma escola de educação infantil
The game activities can play a relevant role in the teaching-learning process and in the child s development in the infantile education in their multiples aspects: cognitive, affectionate, social, motor, ethical, aesthetic, among other, and they express the way that a child contemplates, orders, builds and rebuilds the world with his or her way. The developm
Publicado em: 2008