Games Learning Development Process
Mostrando 13-24 de 24 artigos, teses e dissertações.
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13. A apropriação da cultura no processo educativo : a constituição do sujeito em Manoel de Barros e Mario Quintana
The way one conceives the subject and their constitution has significant implications for Education. The aim of this paper is to investigate the subject constitution in the process of appropriation of Culture through Education and the way this relation is expressed in the poetical work of Manoel de Barros and Mario Quintana. It is a qualitative documentary a
Publicado em: 2008
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14. Language and children s drawing : aspects of deaf children symbolic development and its therapeutic implications / Linguagem e desenho infantil : aspectos do desenvolvimento simbolico da criança surda e implicações terapeuticas
The interest for childrens drawing goes back to the last half of the Nineteenth Century and has been the object of several specialized studies because pictographic representation is considered a way for observing and understanding childrens development. The present work intends to approach drawing, as one of the ways of representing, naming and signifyin
Publicado em: 2008
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15. Proposta e implementação de uma interface para motores de jogos interativa e centrada no usuário. / Proposal and implementation of an interactive user-centered interface for game engines.
Game engines are tools to aid the development of computer and video games through software reuse. Once born in a technological environment, present game engines, either commercial or not, are normally worried more about the number of implemented features than usability issues. These characteristics may extend the period of learning-time. To address the goal
Publicado em: 2007
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16. Língua portuguesa e ludicidade: ensinar brincando não é brincar de ensinar
This study presents a panorama of the use of ludic activities in the Portuguese language teaching and learning and emphasizes the use of games and plays at school in order to improve childrens knowledge about their mother tongue and their roles in society. In order to achieve its goals, it presents the origins of the word ludic, its historical aspects and th
Publicado em: 2007
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17. Jogar para ensinar - Jogar para aprender: o jogo como recurso pedagógico na construção de conceitos escolares e desenvolvimento de habilidades cognitivas, no Ensino Fundamental I
Esta pesquisa fundamentou-se nos pressupostos teóricos da psicologia sócio-histórica e investigou se o jogo pode constituir-se em recurso pedagógico capaz de promover a construção de conceitos escolares e o desenvolvimento de habilidades cognitivas em crianças do Ensino Fundamental I, em interação com parceiros mais experientes. Para tanto, quatro e
Publicado em: 2007
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18. O papel de atividades lúdicas na produção de textos dissertativos / The paper of playful activities in the production of written dissertatives texts
Based on an analysis of pupils written production, this work shows that the insertion of play activities in ordinary classroom practices contributes for increasing written language development as well as learning, and to make the teacher/student relationship more pleasant. In this work, the teacher/student relationship carried out through playing activities
Publicado em: 2006
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19. Um modelo integrado para construÃÃo de jogos de computador aplicado à capacitaÃÃo em gestÃo de projetos
Software Projects are characterized as non-trivial, based on the fact that it is strongly based on the knowledge and experience of its actors, in particular the Project Manager. This context makes necessary not only the knowledge but mainly that these might be transformed into skills and attitude. Unfortunately, the growth of experience is a slow and high co
Publicado em: 2006
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20. DESENVOLVIMENTO DE PROGRAMA EDUCACIONAL NA RESERVA REFÃGIO DO SAUÃ, CAMPOS DO JORDÃO / EDUCATIONAL PROGRAM AT THE RESERVA REFÃGIO DO SAUÃ, CAMPOS DO JORDÃO
The Environmental Education and Interpretation are view as a important mean to develop the consciousness in the academic field and in our day-by-day actions. Practical activities, are one of the techniques used to help the learning process to be more dynamic and participative. Through these activities, the students are guide to know and to discover the world
Publicado em: 2006
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21. A dimensão social do desenho :um estudo sobre as interações no processo de (re) construção imagética da criança no Ensino Fundamental
In the historical-cultural perspective, the drawing is processed by means of a shared and complex way, under diverse relations with the other and with the immersed signs of the culture. That is, something constituted by the social interactions and that can modify the structure of the psychological functions, therefore as socialized sign, propitiates the inco
Publicado em: 2006
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22. A co-construção da leitura e escrita na educação infantil em uma perspectiva sociocultural construtivista
In the educated society, children have contact with the written language since their birth. Depending on their socio-economical and cultural situation, these children find out the functional aspect of the written communication and develop interest in this language, in bigger or smaller intensity. The present research deals with the process of co-construction
Publicado em: 2006
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23. ?Tia, eu posso brincar agora?? : o lugar dos jogos infantis ? brinquedos e brincadeiras.
In order to investigate the place that the infantile games -toys and games - occupy in the municipal preschool net of Itabuna/Ba, this study describes and analyzes the teacher s practice, its formation and its conception of preschool education, of childhood and child, of playing and working, and also the conception of education preschool constant of the peda
Publicado em: 2002
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24. Intervenção pedagogica, via jogos Quilles e Cilada, para favorecer a construção de estruturas operatorias e noções aritmeticas em crianças com dificuldades de aprendizagem
Twenty-four children from 8 to 11 years of age, students of elementary public schools that presented difficulties of learning participated of this survey. The main objective was to identify the influence of game-ruled activities; "Cilada" and "Quilles" i in the operatory development of the subjects and in the understanding of elementary arithmetic. For this
Publicado em: 1993