Games Of Representation
Mostrando 1-12 de 30 artigos, teses e dissertações.
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1. DEATH GAMES AND THE PERSISTENCE OF MEMORY: J. G. BALLARD’S WORLD WAR II FICTIONS
Abstract This article is a discussion of J. G. Ballard’s (semi-)autobiographical war narratives, with a focus on the different textual strategies and processes of signification Ballard employs from his avant-garde novel The Atrocity Exhibition (1970) to the feverish fictional account of his time in World War II China in “The Dead Time” (1977) and Empir
Ilha Desterro. Publicado em: 2021-04
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2. Estratégias enunciativas de subversão da espacialidade nos jogos eletrônicos Portal, Antichamber e Monument Valley
Resumo As estratégias enunciativas de projeções espaciais não referenciadas no mundo natural presentes em jogos eletrônicos são o objeto de análise deste trabalho. Sob a perspectiva da semiótica discursiva e estudos da linguagem audiovisual, busca-se compreender as lógicas de produção de sentido nas projeções espaciais dos jogos Portal, Anticham
Galáxia (São Paulo). Publicado em: 23/05/2019
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3. Zonas de promiscuidade: trottoir do desejo sexual
The subject of this study is a moral web (where desire pulses for new arrangements and combinations) that consists of different elements mixed without order or criterion in a promiscuous way. In order to undo the sexuality devices knots, this study demonstrates that sexual desire is a dimension that cannot be reduced to the logic of representation. Rather it
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 23/11/2012
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4. Representações do Intelectual: um estudo sobre Mayombe e Kikia Matcho / Representations of the intellectual: a study of Mayombe and Kikia Matcho
The present thesis introduces a reflection around the intellectual role of Angola and Guinea-Bissau before the collective memory recovery of these countries. When discussing marks from the literary and cultural past of these countries, it tries to define perspectives of historical and political affirmation, through individual attitudes and cultural movements
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 16/08/2011
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5. Proposta de sistema de busca de jogos eletrônicos pautada em ontologia e semântica
With the constant growth in the quantity of websites, and consequently the increase in content availability throughout the Internet, the development of search mechanisms that enable access to reliable information has become a complex activity. In this sense, this work presents a revision on the behavior of search mechanisms, as well as the manner through whi
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 10/08/2011
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6. Crianças, televisão e brincadeiras : uma das histórias possíveis / Children, television and games : one of the possible histories
This study aims to investigate the relations that children establish between television and their way of playing, inserted in a contemporary, technological society. The participants of this research are children in age between nine to seven years old, students from a private school of Uberlandia-MG. An ethnographic methodology has been used by mean of data r
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 25/07/2011
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7. FIFA 2009: o jogo como representação do real
The a master‟s thesis entitled "FIFA 2009: the game as a representation of the real" is based on the relationship between the game of video games FIFA SOCCER 2009, by Electronic Arts, the art in some periods of history, the communication and information inherent to the object artistic and Semiotics. We establish links between these elements and charact
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 16/12/2010
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8. Intervenções lúdicas e qualidade de vida: estudo descritivo entre idosos da região nordeste de Belo Horizonte, Minas Gerais
The world s population above 60 years is approximately 650 million people. In 2007, Brazil already had 20 million people. This study evaluated the changes related to quality of life of elderly patients in primary care units in the northeast of Belo Horizonte, after interventions playful. This is a quantitative, descriptive and comparative. The sample of conv
Publicado em: 2010
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9. Construção dos critérios de divisibilidade com alunos de 5 série do ensino fundamental por meio de situações de aprendizagem
An analysis was carried out for this research to get to know how 5th graders mobilize their knowledge about the subject: divisibility and natural numbers, in which the aim is to build a new concept, the Divisibility Criteria for the numbers two, three and five. It is expected that this knowledge serves them as a way to comprehend the division bearing in mind
Publicado em: 2009
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10. Problemas de estruturas aditivas e multiplicativas propostos em livros didÃticos de matemÃtica: o impacto do Programa Nacional do Livro DidÃtico
This research presents an analysis of how additive and multiplicative problems are presented in Elementary School Mathematics textbooks. The aim of the study is to observe the impact that the PNLD, the Brazilian National Plan of Textbooks, has on the treatment given to the meanings of the arithmetic operations and the forms of symbolic representations presen
Publicado em: 2009
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11. Aplicação de planejamento em jogos de estratégia
With a digital game industry in constant ascendant and a more demanding consumer, designers and programmers have faced even bigger challenges to create realistic games. In this way, people are working a lot in the NPCs (Non Player Characters) intelligence. In this research, it was emphasized the use of planning to control the Artificial Intelligence of the N
Publicado em: 2008
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12. Educação física e jogos cooperativos na terceira idade: a experiência de Embu das Artes / Physical education and cooperative games during old age: the experience of Embu das Artes
This essay regards items relevant to the Physical Education and Gerontologys field, as emphasized the importance of body culture, specially when the main focus is old age reality, the values and the experiences of the one who ages. Admitting the relevance of the social environment such as friendly spaces to different forms of individuality expression in the
Publicado em: 2008