Game Art
Mostrando 13-24 de 29 artigos, teses e dissertações.
-
13. Art therapy with families and Winnicotts psychoanalysis: a proposal of intervention in an institution for cases of family violence / Arteterapia com famílias e psicanálise winnicottiana: uma proposta de intervenção em instituição de atendimento à violência familiar
The Winnicotts Psychoanalysis is based on the belief that the creative life is related to health. Winnicott has proposed the Therapeutic Consultations, when the psychotherapy was not possible and the person could be helped with just a few meetings. He has created the Squiggle Game, in which the contact between therapist and patient occurs through drawings. I
Publicado em: 2009
-
14. Midia e cultura: Machinima, produto da contemporaneidade / Media and culture: Machinima
This research investigates a new type of digital media: Machinima (the combining machine and animation), a new way of making films within a real-time virtual environment. Also, Machinima can be thought as a new product, which was born in the hybrid systems, providing new poetics and converging to the aesthetics of interactivity, incorporation and imm
Publicado em: 2009
-
15. The apprehension of the instant relations between literature and still photography / A apreensão do instante relações entre a literatura e fotografia
In this study, through a qualitative survey based upon a bibliographical research, we analyze the inter-relations between literature and still photography, with the intention of discussing the main aspects of resemblance between these two types of arts, apparently very different from one another. Based upon Susan Sontags (2004) statement that photography is
Publicado em: 2009
-
16. LIBRAS E PORTUGUÊS EM JOGO: DESIGN E ARTE EM PARCERIA / LIBRAS AND PORTUGUESE IN PLAY: DESIGN AND ART IN PARTNERSHIP
This research aims the deaf person inside the process of teaching and knowledge building. It also has the purpose of establishing the basis for the object Multi-Trilhas according to the contemporary ideas of Art, Education and Design. This project was developed in the Laboratory of Design Pedagogy as a didactic tool, under the concept of Partnership Design.
Publicado em: 2008
-
17. Explorando mundos especiais: estruturas narrativas aplicadas à concepÃÃo e avaliaÃÃo de games
This research aims to release a theoretical basis for a methodology of conception and evaluation of narrative aspects in games. We start with a review of the state of art, assuming that the academy is only in first steps on the studies regarding storytelling. Then, we adopt narratology as an epistemological guide, verify its functionality in previous narrati
Publicado em: 2008
-
18. Estratégias colaborativas na indústria brasileira de jogos eletrônicos
This study was developed based on the concepts of collaborative strategies having, as the empirical field of analysis, the Brazilian electronic games industry. The main goal of this study was to identify in which activities collaborative strategies are present among game developers, based on the orientation of the CPC Matrix (CHILD et al., 2005). The empiric
Publicado em: 2008
-
19. Game of poetic : dance creative process / O jogo da construção poetica : processo criativo em dança
O presente trabalho tem como objetivo específico discutir o processo criativo em dança contemporânea desenvolvido com um grupo denominado "Arteiros na Dança". Tal processo artístico se baseou na pesquisa de campo realizada junto à Comunidade de afrodescendentes "Ilê Axé Opô Afonjá" (Salvador - BA), com foco no envolvimento cotidiano do Terreiro, co
Publicado em: 2008
-
20. Vínculo conjugal: entre o individualismo e a busca pelo outro um estudo qualitativo
This currently work envolves the delicate game that exists on marriage between individuality, personal satisfaction and couple relationship. The research had a qualitative study with two couples with five years of relationship and a third one with fifty-five years of marriage. Resources from both psychology (mainly Jungian) and sociology were used to analyze
Publicado em: 2008
-
21. A narrativa em questão: recriação no romance Amar-te a ti nem sei se com caricias de Wilson Bueno / The narrative in question: recreation in Wilson Bueno s novel: Amar-te a ti, nem sei se com caricias
This is a research on the romance "Amar-te a tinem sei se com caricias" (2004), by Wilson Bueno, whose mastery of the writing consecrates the narrative through the work with the language. We analyzed the narrative in the perspective of the elaboration of the contemporary literary texts, discussing themes as the transgression to the traditional form of doing
Publicado em: 2008
-
22. Jogo como elemento da cultura: aspectos contemporâneos e as modificações na experiência do jogar
Starting from the principle that are in the game and for the game that the civilization appears and develops (Huizinga, 2004), this thesis tries to understand and to reflect on the game as element of the culture, as well as identifying the formal characteristics of the game itself. The objective of this thesis is to think the presence and the consequences of
Publicado em: 2007
-
23. Lugares moles / Lugares moles
The object of this research comprehends a critical investigation of the specificities of the term site-specific, which has been appropriated from the English language and used internationally to describe works of art which find in their context a defining role. The goal of the research is to fold the implied concept over the word itself, or, to defend the id
Publicado em: 2007
-
24. A estética do kitsch em onde andará Dulce Veiga?, de Caio Fernando Abreu
This dissertation treats of the concept of kitsch in the novel Onde andará Dulce Veiga? Um romance B (1990), from Caio Fernando Abreu, with the intention of evaluating how and in what level this multiple narrative articulates the speech by using mass art manifestations in a kind of aesthetic and stylistic plurisignification, in a way that this massive genre
Publicado em: 2007