Game Art
Mostrando 1-12 de 29 artigos, teses e dissertações.
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1. APPROACHES BETWEEN THE RODA DE CAPOEIRA AND THE DITHYRAMBIC CHORUS IN THE DIONYSIAN RITUALS OF ANCIENT GREECE
RESUMO Um dos fenômenos brasileiros que reserva mais possibilidades de interpretação é, sem dúvida, a arte performática da capoeira. Isso por ela adquirir um caráter polissêmico que possui características da dança, da luta, do jogo, do ritual e do espetáculo. Nossa pesquisa, fundamentada no método estético filosófico, buscou identificar sentido
J. Phys. Educ.. Publicado em: 01/04/2019
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2. Performance e imagem técnica: o processo criativo da "Rainha de Copas e suas 7 primas invejosas" / Performance and technical image: the creative process of "A Rainha de Copas e suas 7 primas invejosas"
The objective of this work is to research and produce a critical thinking about the use of technological apparatus to produce the technical image. The proposal of this research is to create and experiment a digital and technological game using the body and the technical basis of theatre and circus as receptive and interactive environments, through multimedia
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 17/05/2012
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3. O Governo da conduta : o poder médico e a liberdade dos indivíduos na sociedade contemporânea / The Government s conduct : medical power and freedom of individuals in contemporary society
The art of governing our own existence and of others has become an indispensable question for the constitution of the ways of subjectivity at the modernity. Michel Foucault has developed a rich and complex analytical perspective of this theme starting from the studies about the liberal governmentality. At the present time, a series of transformations on the
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 29/02/2012
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4. FIFA 2009: o jogo como representação do real
The a master‟s thesis entitled "FIFA 2009: the game as a representation of the real" is based on the relationship between the game of video games FIFA SOCCER 2009, by Electronic Arts, the art in some periods of history, the communication and information inherent to the object artistic and Semiotics. We establish links between these elements and charact
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 16/12/2010
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5. Imagens Técnicas e o Ensino de Arte Um Jogo Antropofágico / Teaching Techniques and Images of Art - A Game Antropofágico
O projeto de pesquisa intitulado Imagens Técnicas e o Ensino de Arte Um Jogo Antropofágico constitui-se em uma narrativa cuja construção foi motivada pela busca de possíveis respostas para a seguinte questão: Como transformar olhares por meio da construção de imagens técnicas. Para tanto, o contexto dessa pesquisa abrangeu os estudos do filósofo Vi
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 25/03/2010
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6. Imagens Técnicas e o Ensino de Arte Um Jogo Antropofágico / Teaching Techniques and Images of Art - A Game Antropofágico
The research project titled Technical Images and the Teaching Art A Anthropophagic Game is a narrative whose construction was motivated by the search for possible answers to the following question: How to turn glances through the construction of technical images? For this purpose, the context of this research involved the study of the philosopher Vilém Flus
Publicado em: 2010
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7. Vamos à cena: quem, onde o que: um estudo sobre jogos teatrais e a prática de professores de arte na escola pública
Our focus on this research are on Spolin Theatre Game System and Art teachers procedures at public school. In order to better understand the universe in which this system belongs, we first present a study about games and improvisational games. Then we verify if teachers graduated in Theatre Arts work with theatre games, as well as how teachers work with them
Publicado em: 2010
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8. Retrato e auto-retrato na obra de Egas Francisco / Portrait and self-portrait in the work of Egas Francisco
Egas Francisco is painter for over fifty years. He has held up over the years with the money he receives from the sale of his works and art classes, which sometimes helped him to survive. It is not the purpose of this study fit all the pieces of the huge puzzle that is the life of an artist. Anyone who has played this game knows he has shares more colorful a
Publicado em: 2010
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9. Explorando memoria transacional em software nos contextos de arquiteturas assimetricas, jogos computacionais e consumo de energia / Exploiting software transactional memory in the context of asymmetric architectures
The shift towards multicore processors taken by the semiconductor industry has initiated an era in which new languages, methodologies and tools are of paramount importance to the development of efficient concurrent systems that can be built in a timely way by all kinds of programmers. One of the main obstacles faced by programmers when dealing with shared me
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 18/12/2009
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10. A sorte é cega: Uma instalação performática / Luck is blind
This text is about a reflection concerning poetics and processes of creation, in the field of Creative Processes in Visual Arts, which resulted from the artist author herself, acknowledging many procedures and principles of great relevance in her production, such as:usage of word, game, appropriation, dislocation, transformation, multiplicity, accumulation,r
Publicado em: 2009
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11. The board of forking games: the presence of labyrinths in electronic games / O tabuleiro dos jogos que se bifurcam: as manifestações do labirinto nos jogos eletrônicos
Esta pesquisa tem como objeto de estudo principal as manifestações do labirinto nos jogos eletrônicos, dando continuidade às nossas pesquisas sobre o labirinto e à nossa produção artística em novas mídias. As investigações realizadas se deram em duas frentes, sendo uma teórica, onde fizemos uma revisão da bibliografia sobre o labirinto, com a fi
Publicado em: 2009
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12. Gamearte
This dissertation is the result of practical-theoretical studies in the area of art and technology and focuses mainly Gameart, an artistic movement that is characterized by the fusion of videogame with the art in order to promote a poetic interactive between the public and the work, to show it as one of the artistic expression that stands out most in Cyberar
Publicado em: 2009