Virtual Worlds
Mostrando 13-22 de 22 artigos, teses e dissertações.
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13. Synthetic actors in serious games: an Organizational Psychology based approach / Atores sintéticos em jogos sérios: uma abordagem baseada em Psicologia Organizacional
Modeling Synthetic actors (SA) is currently one of the research areas within Artificial Intelligence. These actors are a specific kind of intelligent agents are able to perceive the environment and act on it on the basis of their reasoning capabilities and their personality (which dictates a particular way of interacting with the environment surrounding them
Publicado em: 2009
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14. Carne e bits : reflexões sobre a indiscernibilidade das fronteiras entre mentes e máquinas e os sistemas cognitivos híbridos
The thesis main goal is to analyze the various forms of relationship between subjects and technical-objects, with emphasis on the use of digital computers and, particularly, softwares called smart agents. The thesis analyzes the space and its qualitative changes in actuality, from the concept of space as a human production, analyzing how the changes underway
Publicado em: 2009
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15. Um servidor de dados multimÃdia para sistemas virtuais de ensino
The biggest differential of the most sophisticated LMS (Learning Management System) is that they provide a greater and better proximity and facility of understanding the managed and available content to the student or apprentice. For this, the use of multimedia resources such as audio, images, videos and virtual reality objects, inserted in the content that
Publicado em: 2008
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16. AnÃlise e modelagem de trÃfego do mundo virtual second life
Mundos Virtuais (VW), como os Jogos Sociais Massivos para MÃltiplos Jogadores (MMOSG), tÃm ganhado muita atenÃÃo da mÃdia e da comunidade da Internet nos Ãltimos anos, principalmente devido à nova maneira dos usuÃrios interagirem com eles. Entretanto, pouco esforÃo foi despendido na intenÃÃo de entender seus padrÃes de trÃfego e suas implicaÃÃ
Publicado em: 2008
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17. Conception and accomplishment of a computational model of interactive games in the context of collaborative learning. / Concepção e realização de um modelo computacional de jogos interativos no contexto da aprendizagem colaborativa
For a long time, games were associated to entertainment activities, limited to recreation. The electronic games have as pioneer Willy Higinbotham, a physicist from Brookhaven National Laboratories that created in 1958 a simple game of tennis that was implemented in an oscilloscope. Since then, some failures occurred in the acceptance of such products. Howeve
Publicado em: 2008
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18. Mundos virtuais na formação do educador: uma investigação sobre os processos de autonomia e de autoria
This dissertation consists of the theoretical study chiefly based on the Theory of Biology of Knowing by Humberto Maturana, articulated for future teachers living and cohabiting in the Virtual World (Eduverse). So two Complementary Activities have been developed: Learning in Virtual Worlds and Teaching Practice in Virtual Worlds for students in different tea
Publicado em: 2007
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19. Digital Interactive TV and Hypermedia: games and interactive narratives on iTV. / TV Digital: jogos e narrativas interativas na TVi
This thesis exposes a survey of new theories, researches and new approaches in the areas of narratology and ludology. It also exposes investigations on feasibility of using the knowledge acquired in such areas in developing new interactive contents for Digital Interactive TV (iTV). Initially the text shows an objective description of technical and operationa
Publicado em: 2005
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20. AplicaÃÃo da GeneralizaÃÃo CartogrÃfica em Mundos Virtuais
This work deals with the transposition of cartographic concepts and tools to virtual reality applications, using cartographic generalization in virtual urban worlds for tourism applications. Cartographic Generalization is an area in Cartography concerned with the generation of versions of cartographic maps. In virtual worlds, it can be implemented using Leve
Publicado em: 2004
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21. Mundos virtuais multiusuario : a construção de ambientes no active worlds
Os ambientes virtuais multiusuário oferecem referências para uma melhor compreensão do que tem sido o uso dos recursos da realidade virtual (RV)em rede aberta, aplicados à criação de arquiteturas no ciberespaço. A proposta deste trabalho é pesquisar o processo de construção e funcionamento de ambientes virtuais na Internet, a partir dos recursos te
Publicado em: 2001
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22. Real or virtual large-scale structure?
Modeling the development of structure in the universe on galactic and larger scales is the challenge that drives the field of computational cosmology. Here, photorealism is used as a simple, yet expert, means of assessing the degree to which virtual worlds succeed in replicating our own.
The National Academy of Sciences.