Interactive Usage
Mostrando 1-12 de 18 artigos, teses e dissertações.
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1. Analysis of the use of a robot to improve social skills in children with autism spectrum disorder
Abstract Introduction Autism Spectrum Disorder is a set of developmental disorders that imply in poor social skills, lack of interest in activities and interaction with people. Treatments rely on teaching social skills and in such therapies robotics may offer aid. This work is a pilot study, which aims to show the development and usage of a ludic mobile rob
Res. Biomed. Eng.. Publicado em: 2016-06
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2. Desenvolvimento e análise de impacto de uma aplicação colaborativa voltada para o aprendizado utilizando interação pen-based / Development and assessment of a pen-based learning tool
Introducing new computational devices in an educational environment isn t only giving hardware and software to the peers. It s needed to identify the peers expectations and adequate them to the teaching methodology. The usage of computing in education can bring a great improvement in the students learning experience, but it s necessary to access these method
Publicado em: 2010
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3. A metadiscursividade em redaÃÃes dissertativas de vestibulandos / Metadiscourse in dissertative essay of vestibular candidates
In this dissertation, we propose an articulation between the metadiscoursive markers in the perspective devised by Hyland (2005), in Bronckartâs (2007) argumentative â.sequence, and some referential processes, such as anaphors and deictics under Cavalcanteâs (2003) scope, found in the Federal University of Maranhao (UFMA) vestibular candidatesâ essays. T
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 07/08/2009
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4. FAVIHC Framework de Avaliação da Interação Humano-Computador / FAVIHC - Framework de AValiação da Interação Humano Computador
In order to implement a software development process following certain quality constraints, which must be observed by the involved professionals (namely developers, customers, users and designers), it is paramount that those professionals interact. Such an interaction is necessary in order to design, build and evaluate the software. Moreover, the evaluation
Publicado em: 2009
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5. Uma infra-estrutura computacional para o gerenciamento de programas de ensino individualizados
Difficulties in learning how to read and write might bring serious jeopardy to students progression in school. Researches focusing teaching methods for individualized application, based on the paradigm of stimulus equivalence, show that it is possible to significantly improve learning of reading and other skills Although they present good results, these meth
Publicado em: 2009
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6. CollaboraTVware: uma infra-estrutura ciente de contexto para suporte a participação colaborativa no cenário da TV Digital Interativa. / CollaboraTVware: a context-aware infrastructure with support for collaborative participation in an Interactive Digital TV environment.
The advent of the Interactive Digital TV around the world transforms, ultimately, the user experience in watching TV, making it richer mainly by enabling user interactivity. The users become pro-active and begin to interact with very different ways: building virtual communities, discussion about contents, sending messages and recommendations etc. In this sce
Publicado em: 2008
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7. Uso do sistema de controle gerencial e desempenho: um estudo em empresas brasileiras sob a ótica da VBR (Visão Baseada em Recursos) / Use of the management control system and performance: a study in Brazilian companies RBVs perspective
Managerial Accounting and the Strategy have in common the issue of organizational performance; the first has as the objective of performance measuring the second focuses on how the organizations can obtain performance through competitive advantages. An approach used by the Strategy is the Resource-Based View, through this point of view, the performance is ma
Publicado em: 2008
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8. OBJECT RECOGNITION SYSTEM IN DIGITAL VIDEOS FOR INTERACTIVE APPLICATIONS / RECONHECEDOR DE OBJETOS EM VÍDEOS DIGITAIS PARA APLICAÇÕES INTERATIVAS
Object detection and recognition are an important issue in the field of Computer Vision, where its accomplishment in both real time and low false positives rates has became the main goal of various research works, including the ones related to new interactivity forms in Digital TV. This dissertation proposes a software system based on machine learning that a
Publicado em: 2008
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9. Low cost three-dimensional reconstruction using a stereo image pair. / Reconstrução tridimensional de baixo custo a partir de par de imagens estéreo.
The acquisition and reconstruction of three-dimensional (3D) geometry of objects and environments have their importance growing in areas such as Computer Vision and Computer Graphics. The current methods to acquire and reconstruct three-dimensional data need sophisticated equipments and assemblies, which have expensive costs and limited applications. This wo
Publicado em: 2008
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10. Estudo de aplicativos de TVDi para educação a distancia / Study of iDTV applications for distance learning
Brazil has been conducing the migration of your television broadcasting system from the analogical to the digital system, also called Digital TV (DTV). Among the goals to be achieved with this migration is the digital inclusion of millions of brazilians that are reached by this media, which is present in more than 90% of the houses. The development of Distan
Publicado em: 2007
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11. COMUNIHC-ES: FERRAMENTA DE APOIO À COMUNICAÇÃO ENTRE PROFISSIONAIS DE IHC E ENGENHEIROS DE SOFTWARE / COMUNIHC-ES: AN HCI TOOL TO SUPPORT THE COMMUNICATION BETWEEN HCI PROFESSIONALS AND SOFTWARE ENGINEERS
Developing interactive systems involves professionals from many areas of expertise, including HCI (Human-Computer Interaction) and Software Engineering (SE), each one with specific focus and goals. HCI focuses, generally, on understanding the users` characteristics, needs and objectives, their work environment and the tasks they need or want to perform using
Publicado em: 2007
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12. Desenvolvimento de objetos de aprendizagem para o ensino de geoprocessamento. / Development of the learning objects to geoprocessing learning.
The information and communication technologies hold expressive potential for educational environments. The usage of these technologies can make viable the transformation of a presence course to a distance course or simply utilizes these like support to presence courses. The learning objects are defined alike any entity, digital or not digital, that can be us
Publicado em: 2007