Games Of Business
Mostrando 1-12 de 29 artigos, teses e dissertações.
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1. Distance learning for training business game tutors
Abstract This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on sc
Prod.. Publicado em: 24/07/2017
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2. Proposta de treinamento de tomada de decisão com base na estratégia: simulação empresarial aplicada em empresa do setor de transportes / Training proposal of decision making based on strategy: business simulation company applied to the transport sector
Os jogos criados para treinamento militar no passado foram evoluindo ao longo do tempo e passaram a ser mais presentes no contexto das empresas e também como forma de treinamento para prever possíveis crises e antecipar as possíveis soluções. Os jogos de empresas foram se atualizando e, hoje, podem-se encontrar softwares desenvolvidos especialmente para
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 10/04/2012
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3. Jogos de empresa: aplicação à gestão da qualidade no ensino superior de química
Business games have become a popular choice of pedagogical technique for teaching in higher education. The objective of a business game is to offer students the opportunity to learn by doing, engaging them in a simulated experience of the real-world. This paper discusses how a business game has been played by undergraduate chemistry students in a Quality Man
Química Nova. Publicado em: 2011
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4. "Camelô de tecnologia" ou "Camelô Global" : novas formas de expansão do capital na rua / Peddler of technology or street vendor global : New forms of capital expansion in the street
This thesis deals with street workers that offer technological products (digital cameras, games, flash drivers etc.) in camelódromo of the Uruguayana in Rio de Janeiro. It was intended to answer the following question: Is the peddler of a differentiated form of technology for informal street work, which is the predominant business (profit), business (the ca
Publicado em: 2011
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5. A contribuição para a formação do profissional contábil proporcionada pelo ensino mediante jogos de empresa
O papel da contabilidade é transformar a informação em uma ferramenta útil no processo de gestão das organizações. Cabe ao profissional contábil contribuir para que isso ocorra, procurando se adaptar as novas exigências do mercado. Assim, o presente estudo teve por objetivo identificar quais as contribuições proporcionadas para a formação do pro
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 30/09/2010
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6. Dinâmica do processo decisório em equipe: análise temporal-ambiental / Dynamic of the decisiom-making process undertaken by teams: time-environment analysis
This piece of work investigates into the dynamics of the decision-making process undertaken by teams within a certain timeframe and within environments with distinct latitudes of action. The design of this study includes a literature review on integrated models for the strategic decision-making process analysis, the decision-making process undertaken by team
Publicado em: 2010
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7. A CONTRIBUIÇÃO DOS JOGOS DE EMPRESA PARA O ESTUDO DA ANÁLISE DE INVESTIMENTO / THE CONTRIBUTION THE BUSINESS GAME FOR THE SDUDY OF INVESTMENT ANALYSIS
O presente trabalho apresenta uma metodologia de análise de investimentos a ser aplicada no jogo de empresa Metaltec, com o objetivo de facilitar o aprendizado dos principais métodos de análise de investimento. Os jogos de empresa contribuem para esse estudo, pois aproximam o jogador da realidade, aperfeiçoando o aprendizado nas áreas gerenciais, como f
Publicado em: 2010
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8. A prontidão para a utilização de recursos tecnológicos no processo de ensino-aprendizagem em Administração o caso Goliat
The adoption of new technologies is the study motivation for a great number of marketing authors, such as Parasuraman e Colby (2001) who have developed a methodology called Technology Readiness Index (TRI) to identify the readiness of people to adopt technologic products and services. From the point of view of this methodology, the objective of this research
Publicado em: 2009
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9. Fatores determinantes para a formação da cultura empreendedora do aluno universitário do Piauí a partir dos jogos de empresas: a experiência do projeto desafio sebrae / Factors for the formation of culture entrepreneurial university student Piauí from business games: experience design challenge sebrae
The purpose of this work is to observe and gather information, so the research can evaluate the variables and how these variables contribute to the development of the entrepreneurial capacity of the college students from Piauí, for that the research used more than a thousand students from twenty-two different colleges. The research sample was formed by two
Publicado em: 2009
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10. Deploying the management lab: an integrated program in education and research in management / Implantando o laboratório de gestão: um programa integrado de educação gerencial e pesquisa em administração
Dilemmas in Management Education indicated by literature demand that academy seeks initiatives in order to offer students meaningful learning that integrate theory and practice. This study aims to analyze the replication of the Management Lab methodology (SAUAIA, 2008) in the Business Administration undergraduate course at Universidade Federal Fluminense, Vo
Publicado em: 2009
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11. Synthetic actors in serious games: an Organizational Psychology based approach / Atores sintéticos em jogos sérios: uma abordagem baseada em Psicologia Organizacional
Modeling Synthetic actors (SA) is currently one of the research areas within Artificial Intelligence. These actors are a specific kind of intelligent agents are able to perceive the environment and act on it on the basis of their reasoning capabilities and their personality (which dictates a particular way of interacting with the environment surrounding them
Publicado em: 2009
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12. Building a management educational simulation for entrepreneurs: simulating new B2B high tech ventures / Criação de um simulador educacional para empreendedores: simulando novos negócios B2B de base tecnológica
Entrepreneurship is recognized as the economic engine of a society (SCHUMPETER, 1985). This study focus on the development of a multifunctional management simulation for entrepreneurs, improving current models identified in literature, targeting conceptual validation as key element of the proposed model. Multifunctional means including decisions of diverse a
Publicado em: 2009