Business Games
Mostrando 13-24 de 35 artigos, teses e dissertações.
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13. Fatores determinantes para a formação da cultura empreendedora do aluno universitário do Piauí a partir dos jogos de empresas: a experiência do projeto desafio sebrae / Factors for the formation of culture entrepreneurial university student Piauí from business games: experience design challenge sebrae
The purpose of this work is to observe and gather information, so the research can evaluate the variables and how these variables contribute to the development of the entrepreneurial capacity of the college students from Piauí, for that the research used more than a thousand students from twenty-two different colleges. The research sample was formed by two
Publicado em: 2009
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14. Deploying the management lab: an integrated program in education and research in management / Implantando o laboratório de gestão: um programa integrado de educação gerencial e pesquisa em administração
Dilemmas in Management Education indicated by literature demand that academy seeks initiatives in order to offer students meaningful learning that integrate theory and practice. This study aims to analyze the replication of the Management Lab methodology (SAUAIA, 2008) in the Business Administration undergraduate course at Universidade Federal Fluminense, Vo
Publicado em: 2009
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15. Synthetic actors in serious games: an Organizational Psychology based approach / Atores sintéticos em jogos sérios: uma abordagem baseada em Psicologia Organizacional
Modeling Synthetic actors (SA) is currently one of the research areas within Artificial Intelligence. These actors are a specific kind of intelligent agents are able to perceive the environment and act on it on the basis of their reasoning capabilities and their personality (which dictates a particular way of interacting with the environment surrounding them
Publicado em: 2009
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16. Building a management educational simulation for entrepreneurs: simulating new B2B high tech ventures / Criação de um simulador educacional para empreendedores: simulando novos negócios B2B de base tecnológica
Entrepreneurship is recognized as the economic engine of a society (SCHUMPETER, 1985). This study focus on the development of a multifunctional management simulation for entrepreneurs, improving current models identified in literature, targeting conceptual validation as key element of the proposed model. Multifunctional means including decisions of diverse a
Publicado em: 2009
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17. IXnet - proposta de Internet alternativa para aplicações sensíveis a atraso. / IXnet - proposal of alternative Internet for applications sensitive to delay.
The Internet may does not meet all the demands required by applications sensitive to delay. Voice, video or even game applications demand low delay. The distance of hops between client and server, link traffic and the ramdomness of the package path, may cause delays. There is motivation and even implementation of alternative infra-structure to improve access
Publicado em: 2009
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18. Os principais benefícios da utilização do estudo de caso e jogos de empresa no ensino superior da contabilidade
The present study has, as a goal, the proposition of alternative approaching in the Accountancy teaching, taking into consideration each one of the student s capabilities. By making the class more interesting, dynamic and by bringing it closer, which the results are not only a greater participation and interaction of the students and a bigger learning of the
Publicado em: 2008
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19. As arquiteturas relacionais da funÃÃo SI: Uma abordagem de Teoria dos Jogos
This work aims to show that it is possible to model the relations between Information Systems and Information Technology function and other business functions by means of a theoretician-mathematician proposal model based on the Theory of the Games, more necessarily on the behalf of the repeated prisoner dilemma infinite game and more precisely cooperative ga
Publicado em: 2007
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20. Jogos de empresas: estudo das suas contribuições para o curso de pós-graduação lato sensu em administração de empresas
The objective of this work is to study the games of companies and their benefits for enterprise management, since the use in the courses of Graduation Lato-Sensu in Business administration, focusing the analysis on the students point of view. The study of this subject justifies itself, because there are few reports available in literature concerning the perc
Publicado em: 2007
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21. METALTEC - JOGO DE EMPRESAS VOLTADO À QUALIFICAÇÃO DE GESTORES DE MICRO E PEQUENAS INDÚSTRIAS / METALTEC BUSINESS GAME FOR QUALIFICATION OF MANAGERS OF MICRON AND SMALL INDUSTRIAS
Jogos de empresas buscam simular a tomada de decisões em gestões empresariais servindo também como uma ferramenta de aprendizagem e treinamento gerencial. Neste trabalho foi desenvolvido um jogo de empresas baseado nas características e variáveis típicas de uma serralheria, que possa ser uma ferramenta de ensino-aprendizado e treinamento de gestores em
Publicado em: 2007
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22. Descrição e proposição de uma solução de IPTV / Description and proposal of an end-to-end IPTV solution
This works concerns the study and the analysis of an IPTV solution (Internet Protocol Television). This kind of service is emerging in the Telco all over the world and its good acceptance is radically changing the business vision of the telecommunications providers. Final consumers will demand personalized services using multiple devices including TV channel
Publicado em: 2007
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23. Balanced scorecard: um aplicativo para ser usado em sala de aula
This dissertation, called "Balanced Scorecard: a practical model to be used in the classroom",has an approach of teaching Balanced Scorecard (BSC) through business games. The BSC is a managerial tool that allows a strategic opening on operational levels of the organization, making it compatible with the concept of Managerial Accounting that, in its present s
Publicado em: 2006
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24. Modelo conceitual de jogos de empresas para empreendedores do século XXI / Conceptual Model of Business Games for 21st Century Entrepreneurs
This research describes the creation of a conceptual model of a business game simulator for entrepreneurial education in order to stimulate entrepreneurs to pursue business opportunities. From Schumpeter s point of view, published in 1911, Entrepreneurship is the engine of an Economy. The model consists of a meta-model, organizing the most cited historical c
Publicado em: 2006