Security issues in online games / Aspectos de segurança em jogos online

AUTOR(ES)
DATA DE PUBLICAÇÃO

2007

RESUMO

Online and mobile games are two of the fastest growing niches inside the billionaire game industry. Countries like Brazil, Russia and China are strongly affected by piracy and publishers see in networks a tool to reduce the impact of such issue. This online expansion, however, brings to gaming the usual attention points on network computing: availability, scalability and security. Games are particularly motivated by battles. People play against each other: they become soldiers in bloody wars, build and conquer new empires and administrate railroads. It is such competition that motivates most of the attacks to online games. To avoid the attacks, a first step is to understand vulnerabilities - they may lie in different levels within a game product: the game conception itself, the software created, the drivers (video, for example), the networking protocols. This dissertation aims to understand vulnerability points, presenting a taxonomic classification of attacks and studying known solutions. Furthermore, it proposes using a security protocol to a hybrid distributed computing model (that combines peer-to-peer and client-server architectures)

ASSUNTO(S)

electronic games jogos por computador computer security computadores - medidas de segurança jogos eletronicos computer games

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