BEING CHILD AND HERO IN PLAY AND LIFE: CONTEMPORARY CHILDHOOD, PLAY AND CARTOONS / SER CRIANÇA E HERÓI NO JOGO E NA VIDA: A INFÂNCIA CONTEMPORÂNEA, O BRINCAR E OS DESENHOS ANIMADOS

AUTOR(ES)
DATA DE PUBLICAÇÃO

2005

RESUMO

To comprehend how children construct values and identities in their play and games, through interfaces with contemporary cartoons, is the main objective of this work. Assuming the representation of child as protagonist and hero and the configuration of new boundaries between childhood and adulthood on these media texts as analysis axis, this research intends to discuss the ways children and adults have been defining and negotiating social roles and places in contemporary culture. The search for competencies, knowledge and information for the entrance in a play culture, which is designed as a network and crossed by narratives from different media, constitutes another relevant aspect in children daily experiences, that is why it is also considered as one of the analysis focus. Dialogism and alterity concepts, defined by Mikhail Bakhtin, are central because they allow, on the one hand, to comprehend the relationship between subjective experience and the media discourses and, on the other hand, to construct a methodological view aimed at the construction of knowledge and experiences by children and adults during the research process.

ASSUNTO(S)

infancia cultura ludica desenhos animados play culture childhood cartoons

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