Requirements Reuse
Mostrando 25-36 de 38 artigos, teses e dissertações.
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25. Soluções reutilizáveis no domínio de jogos computacionais: a aplicação de padrões de projeto no desenvolvimento de motores de jogos. / Reusable solutions in the computer games domain: the practical use of design patterns in the development.
The development of computer games industry increased the costs of production of these games, that every day are more complex, and made almost impracticable their construction from the beginning. As a result, those companies started to develop or acquire reusable solutions. This study shows the application of reuse in games and, as a conclusion, it demonstrat
Publicado em: 2006
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26. InstantFAQ: uma ferramenta WEB para gestão de FAQ construida segundo a abordagem ADCOMP
The positive influence of the Web has motivated a demand of applications that combine navigation and interativity. These applications are each time more complex and need methods and technologies that aim at a development with quality and low cost. In this perspective, techniques of reuse combined with methods and technologies of the Component-Based Software
Publicado em: 2006
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27. Construção de sistemas baseados em conhecimento interativos : arquitetura e processo de desenvolvimento usando padrões de interação
Knowledge-Based Systems (KBS) intend to solve complex problems through the acquisition, representation, and exploration of the expert knowledge. However, one best practical acceptance of this technology depends on the ability of KBSs to provide forms of interaction with users, such as explanation, cooperation, argumentation, and criticism, thus, allowing the
Publicado em: 2005
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28. Uma metodologia para apoiar o re-projeto participativo de interfaces usando padrões de usabilidade
This dissertation proposes a methodology to provide greater support to the Unified Process (RUP) in re-designing the interfaces of software systems. The methodology, integrated to RUP, provides greater support to the software non-functional requisites, notably the usability requirements, allowing a better management of the processes of modifications of such
Publicado em: 2005
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29. Uma metodologia para apoiar o re-projeto participativo de interfaces usando padrões de usabilidade
This dissertation proposes a methodology to provide greater support to the Unified Process (RUP) in re-designing the interfaces of software systems. The methodology, integrated to RUP, provides greater support to the software non-functional requisites, notably the usability requirements, allowing a better management of the processes of modifications of such
Publicado em: 2005
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30. Um modelo de processo de apoio ao desenvolvimento de software baseado em componentes, orientado a qualidade, e centrado em um repositório. / A quality oriented repository-centred process model to support component-based software development.
Component-Based Software Engineering (CBSE)involves the software development from prepared built-in parts processes, in order to achieve productivity, reducing costs and time-tomarket, assuring (and improving) the intrinsic quality of software products, as well as implementation, maintenance and systems integration flexibility. The life cycle of a software c
Publicado em: 2005
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31. Uma nova arquitetura para a representação das regras de negócio em modelos de objetos dinâmicos / An new architecture for representing business rules in dynamic object models
The Ground System Development Division (DSS) at INPE has always developed satellite control systems with architectures that may be used as much as possible by future satellites. The present challenge is to build an Adaptive Satellite Control System, using the technology of the Dynamic Object Model, so as to comply with later requirements without having to ma
Publicado em: 2005
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32. A contract-based approach to describe and deploy non-functional adaptations in software architectures
This paper presents a comprehensive approach to describe, deploy and adapt component-based applications having dynamic non-functional requirements. The approach is centered on high-level contracts associated to architectural descriptions, which allow the non-functional requirements to be handled separately during the system design process. This helps to achi
Journal of the Brazilian Computer Society. Publicado em: 2004-07
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33. A timed Petri net methodology based on area estimator for hardware/software co-design systems environments / Uma metodologia para estimativa de Ãrea baseada em redes de Petri temporizadas para ambientes de sistemas de hardware/software co-design
Most modern electronic systems consist of dedicated hardware and programmable components (called software components). Over the last few years, the number of methodologies that concurrently apply design techniques from different areas to develop mixed hardware/software system has been growing considerably. The concurrent design of mixed hardware/software sys
Publicado em: 2004
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34. ARCHITECTURE FOR COORDINATION AND COMPOSITION OF SOFTWARE / UMA ARQUITETURA PARA A COORDENAÇÃO E A COMPOSIÇÃO DE ARTEFATOS DE SOFTWARE
Component Based Software Engineering is an approach for reusing software artifacts when developing applications. In order to develop solutions using this approach, it is necessary to compose software using components that have already been developed. After putting those pieces together, we need to coordinate the interdependencies established among those comp
Publicado em: 2003
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35. MAPS 15504 : uma metodologia de avaliação de processo de software para o ExPSEE naseada no ISO/IEC TR 15504
The increasing requirements for sofiware quality have lead the software engineering community to produce severa! standards to guide the quality of software products and processes. Amongst the process standards, it can be highlighted the following ones due to their wide use: ISO 9000-3, ISO 12207, CMM and ISOIIEC TR 15504. An additional important research res
Publicado em: 2000
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36. Uma arquitetura para suporte a ubiquidade dos serviços de telecomunicações baseada na arquitetura TINA e em agentes moveis
Telecommunications have had a strong impact on the society in the last decades. Nowadays, this role is ever increasing and pushing the technological and economic evolution of our society. The evolution of telecommunications creates new services that exploit the convergence among data communication, computation and entertainment. These new services feature he
Publicado em: 2000