Metaverses
Mostrando 1-5 de 5 artigos, teses e dissertações.
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1. THE INTRODUCTION OF METAVERSES IN TEACHING: SENSEMAKING OF VIRTUAL WORLDS IN THE CONTEXT OF HIGHER EDUCATION / A INTRODUÇÃO DE METAVERSOS NO PROCESSO DE ENSINO: FAZENDO SENTIDO DE MUNDOS VIRTUAIS NO CONTEXTO ORGANIZACIONAL DO ENSINO SUPERIOR
A criação da World Wide Web (WWW) em 1992 permitiu a emergência de novas propostas pedagógicas e tornou a educação on-line mais acessível. A facilidade de uso da Web e a capacidade de apresentar ferramentas multimídias aumentaram o número de disciplinas que poderiam ser oferecidas on-line. Os computadores e a tecnologia da informação ampliaram opo
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 19/04/2012
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2. Metaversos e jogos digitais multijogador: aspectos históricos e metodológicos de uma abordagem do ciberespaço
This dissertation studies metaverses and multiplayer digital games, a theme that is deeply associated with an increasingly participatory, collaborative and fundamentally massive digital world. It identifies the elements and core characteristics that allow the delimitation of metaverses and multiplayer digital games as a field of research, its applications an
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 27/03/2012
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3. A lógica da descoberta nos jogos digitais
The present study into the perspective of development the reasoning logicalmathematical by means of the ontological structures in the digital games happens on a specific modality of digital games that present many structures narratives, and its structural development in the form of logical puzzles, practical, related with the idea Greek of mathéma. The meth
Publicado em: 2010
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4. O áudio aleatório em um processo de comunicação
This thesis explores the audio field in current computerized systems, so as to contribute to the use of intrinsic characteristics of audio and its expressiveness in communicational digital environments. The issue under study is related to systematized articulation of audio, which allows the use of techniques that enable the randomness of sounds, thus broaden
Publicado em: 2009
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5. Metaverso : interação e comunicação em mundos virtuais
This work deals with a specific kind of virtual world, the metaverse. The metaverse has its origin on Neal Stephenson science fiction novel Snow Crash, which this term is usually used as synonymous of virtual environment accessed by internet and where users interact among themselves with virtual representative forms, called avatars. Trying to reach a more el
Publicado em: 2009