Metaverso : interação e comunicação em mundos virtuais
AUTOR(ES)
Itamar de Carvalho Pereira
DATA DE PUBLICAÇÃO
2009
RESUMO
This work deals with a specific kind of virtual world, the metaverse. The metaverse has its origin on Neal Stephenson science fiction novel Snow Crash, which this term is usually used as synonymous of virtual environment accessed by internet and where users interact among themselves with virtual representative forms, called avatars. Trying to reach a more elaborated concept of metaverse, this work has initial references on cyberculture theoretical statements articulated with Communication field and dealing with not solved yet and fundamental questions as internet versus cyberspace, Computer Mediated Communication and Synthetic Worlds. Besides that conceptual construction, we aim to identify metaverses communicational possibilities, taking as research empirical object the Second Life, virtual world that takes on the metaverse word to assign its own interface and presents itself as a implementation of what states science-fiction of Snow Crash.
ASSUNTO(S)
virtual worlds cibercultura comunicacao computer mediated communication mundos virtuais second life comunicação mediada por computador second life metaverso metaverse cyberculture
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