Hypermedia And Education
Mostrando 13-21 de 21 artigos, teses e dissertações.
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13. Os jogos eletrônicos na América Latina: mercado de trabalho, habilidades cognitivas e identidade cultural em tempos de tecnocultura / Eletronic games in America Latina: the job market, cognitive abilities and cultural identity in technos times
O presente estudo constitui-se de uma análise exploratória bibliográfica, e vale-se de pesquisas de campo registradas em diversas publicações como anais de congressos, livros, revistas e websites. Seu objetivo é aprofundar o entendimento sobre de que maneiras os jogos eletrônicos inserem-se na vida dos jovens latino-americano. Optou-se por analisar ta
Publicado em: 2009
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14. Caleidoscorpi: percepção, diferença e interação no design de mídias digitais
This research has as aim to map/create sign qualities in digital medias in the web, specifically that can make its design becomes into a language capable to induce an aesthetical creation by emerging properties from its own qualities. We define design as desire (of continuity) that do not cease to establish perceptive and conceptual connections with the outs
Publicado em: 2009
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15. DESIGN DE E-LEARNING: A SPACE UNDER CONSTRUCTION / DESIGN DE E-LEARNING: UM ESPAÇO EM CONSTRUÇÃO
This research discusses the role of the designer that works on the development of virtual educational objects regarding the corporate training, inserted in large size for-profit productive structures. Our hypothesis assumes that the e-learning design does not explore, effectively, the available hypermedia resources, for the student`s engagement. Our study id
Publicado em: 2008
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16. Educação ambiental e hipermídia : a construção de um material didático para o Parque Municipal Victório Siquierolli, Uberlândia, MG
In the last twenty years, the development of modern information and communication technologies, as well as the enlarging of their use have created enormous expectations and possibilities on school teaching. Related to the Environmental Education, the use of modern information and communication technologies represents an advance, since the integration of info
Publicado em: 2007
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17. A interdisciplinariedade e a hipermídia aplicadas na análise descritiva do CD-ROM "Diadorim: história local dos processos de alfabetização de crianças, jovens e adultos do município de Diadema"
This study is the effect of the hypothesis that recognizes in the hypermedia, according to the interdisciplinary proposal, innovatory potential for the models rupture of the traditional and meaning education to found conditions to constructing of the renewed educative process. To confirm this hypothesis, we search theoretically into the principal teaching bo
Publicado em: 2007
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18. Hipermídia: novo formato para o conhecimento
The computers presence in the educational institution is an unquestionable and growing reality. This work suggests the pedagogical applicability of digital resources, proposing the usage of hypermedia together with information and communication technologies to support the teaching-learning process. It also shows the support change of writing through time: fr
Publicado em: 2007
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19. Analyzes of the interactive structures of multiplayer games: case Counter-Strike / Análise das estruturas interativas em jogos multiplayer: caso Counter-Strike
The present inquiry presents a proposal of analyzes of the interactive structures in games carried through in digital environments and its possible reuse in new communication processes in cooperation with the computer sciences and the hypermedia. It currently analyzes the processes of authoring of games of the historical, conceptual point of view and the per
Publicado em: 2005
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20. Um modelo de hipertexto para apoio ao ensino mediado pela Web / A hypertext model to support Web-mediated teaching
There is an increasing demand for hypermedia applications based on the WWW (World Wide Web), known as Web Information Systems (WIS). These applications present specific requirements in addition to those of traditional software systems, thus fostering the need for investigating suitable models to support their development. In particular, systems for Distance
Publicado em: 2003
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21. Multimedia application development, using an hypermedia device by teaching-learning process in endodontics / "Desenvolvimento de aplicativo computacional, valendo-se da hipermídia como recurso de ensino-aprendizagem em endodontia"
The educative material (containing, partially, dental internal configuration and endodontic access), and the choice about the exercise theme used in this device are experimental. To produce it, all the audiovisual devices usually used traditionally by the Endodontic Discipline were partially digitalized and processed. It allowed hypermedia technology potenti
Publicado em: 2001