REAL TIME SKIN RENDERING FOR GAMES / RENDERIZAÇÃO DE PELE HUMANA EM TEMPO REAL PARA JOGOS

AUTOR(ES)
DATA DE PUBLICAÇÃO

2010

RESUMO

Skin rendering is a fundamental research topic for the digital entertainment industry. Realistic results are very challenge to obtain, especially for real time applications. In this dissertation, two skin rendering techniques are studied and developed to simulate light behavior through human skin. Both techniques are based on physic and empiric models and use texture space in GPU to reproduce diffuse illumination and subsurface scattering in real time. This dissertation compares these two techniques and gives guidelines for the implementation of a skin rendering module in 3D game engines.

ASSUNTO(S)

entertainment entretenimento pele humana human skin jogos digitais digital games

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