Estudo de escalabilidade de servidores baseados em eventos em sitemas multiprocessados: um estudo de caso completo\" / Scalability study of event-driven servers in multi-processed systems: a complete case study

AUTOR(ES)
FONTE

IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia

DATA DE PUBLICAÇÃO

27/10/2006

RESUMO

The explosive growth in the number of Internet users made software architects reevaluate issues related to the scalability of services deployed on a large scale. It is still challenging to design software architectures that do not experience performance degradation when the concurrent access increases. In this work, we investigate the impact of the operating system in issues related to performance, parallelization, and scalability of interactive multiplayer games. Particularly, we study and extend the interactive, multiplayer game QuakeWorld, made publicly available by id Software under GPL license. We have created a new parallelization model for Quake\ s distributed simulation and implemented that model in QuakeWorld server with adaptations that allows the operating system to manage the execution of the generated workload in a more convenient way.

ASSUNTO(S)

computação paralela computer games escalabilidade event-driven programming jogos de computadores parallel computing programação baseada em eventos quakeworld quakeworld scalability

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