Usability Tests
Mostrando 1-12 de 21 artigos, teses e dissertações.
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1. Use of smartphone-based instant messaging services in medical practice: a cross-sectional study
ABSTRACT BACKGROUND: Instant messaging services (IMS) are widely used in medical practice. OBJECTIVE: To evaluate perceptions regarding use and usability of IMS within clinical practice and assess users’ knowledge of the ethical and legal context involved in using IMS within medical practice. DESIGN AND SETTING: Cross-sectional study conducted in dif
Sao Paulo Med. J.. Publicado em: 2020-02
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2. DEVELOPMENT AND EVALUATION OF MOBILE APPLICATION FOR THE PREVENTION OF MUSCULOSKELETAL RISKS IN NURSING WORK
RESUMO Objetivo: desenvolver aplicativo móvel multiplataforma na prevenção dos fatores de riscos osteomusculares relacionados ao trabalho de enfermagem em unidade hospitalar e avaliar com enfermeiros e profissionais de informática os critérios de usabilidade. Método: pesquisa de produção tecnológica para o desenvolvimento de aplicativo móvel, seg
Texto contexto - enferm.. Publicado em: 18/07/2019
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3. USING RESEARCH METHODS IN HUMAN COMPUTER INTERACTION TO DESIGN TECHNOLOGY FOR RESILIENCE
ABSTRACT Research in human computer interaction (HCI) covers both technological and human behavioural concerns. As a consequence, the contributions made in HCI research tend to be aware to either engineering or the social sciences. In HCI the purpose of practical research contributions is to reveal unknown insights about human behaviour and its relationship
JISTEM J.Inf.Syst. Technol. Manag.. Publicado em: 2016-12
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4. MyPersonal-EPG: um EPG personalizável e com suportes a recomendações para o SBTVD
Neste trabalho apresentamos a arquitetura e implementação do MyPersonal-EPG, um EPG personalizável e com suporte a recomendações, construído sobre o middleware Ginga, que atende aos seguintes requisitos: (i) permitir aos usuários a montagem da sua própria grade de programação, com base nas grades de programação de diversas emissoras; (ii) oferece
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 10/02/2011
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5. Usabilidade em TV Digital
This study does a chronological description about the construction of the Brazilian Digital TV System (SBTVD Sistema Brasileiro de TV Digital), since its establishment by the Decree 4901 in June 2006, until its current state-of-art. This new standard was created in Brazil to offer the most modern technology available and a tool for digital and social inclusi
IBICT - Instituto Brasileiro de Informação em Ciência e Tecnologia. Publicado em: 29/03/2010
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6. A case study on testing CMM uncertainty simulation software (VCMM)
Virtual Coordinate Measuring Machines (VCMMs) are software packages aimed at providing uncertainty estimates for tridimensional measurements. Since they deal with metrology data to derive uncertainty estimates, which are to be used for making decisions related to product quality, they must be evaluated. Although there are international standards to deal with
Journal of the Brazilian Society of Mechanical Sciences and Engineering. Publicado em: 2010-03
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7. Metodo baseado em heuristicas para avaliação de acessibilidade em sistemas de informação / Method based on heuristics to accessibility evaluation in information systems
To be more inclusive and less exclusive, the design of information systems must take into account accessibility issues. Nowadays, there are standards to guide the accessible design and, also, some accessibility evaluation methods, focused on the assessment of Web content, mainly. From all accessibility evaluation methods available, the most adopted nowadays
Publicado em: 2009
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8. Ease of use evaluation- Application of the ISO20282 standard. / Avaliação de facilidade de operação - aplicação da norma ISO 20282.
The application of concepts of usability has been relevant in the development of consumer products. Such concepts allow the development of products known for its simple learning of operation techniques and almost non-existing errors in its use. In 2006 the first two parts of ISO 20282 standard were published. Here, the most important aspects of this standard
Publicado em: 2008
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9. Navegar lendo, ler navegando -: Aspectos do Letramento Digital e da Leitura de Jornais
Based upon the concepts of literacy, digital literacy and mosaic media, supported by Chartier s concept of hypertext and by Coscarelli s hypertextual theory of reading, this work discusses the relationship established by low level literacy readers with the reading of printed and digital newspapers. At first, this case study was carried out with 144 first sem
Publicado em: 2008
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10. Proposta e implementação de uma interface para motores de jogos interativa e centrada no usuário. / Proposal and implementation of an interactive user-centered interface for game engines.
Game engines are tools to aid the development of computer and video games through software reuse. Once born in a technological environment, present game engines, either commercial or not, are normally worried more about the number of implemented features than usability issues. These characteristics may extend the period of learning-time. To address the goal
Publicado em: 2007
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11. ARQUITETURA DE INFORMAÇÃO E GOVERNO ELETRÔNICO: DIÁLOGO CIDADÃOS-ESTADO NA WORLD WIDE WEB - ESTUDO DE CASO E AVALIAÇÃO ERGONÔMICA DE USABILIDADE DE INTERFACES HUMANO-COMPUTADOR / INFORMATION ARCHITECTURE AND E-GOVERNMENT: CITIZENS-STATE DIALOGUE ON THE WORLD WIDE WEB - CASE STUDY AND ERGONOMIC EVALUATION OF HUMAN-COMPUTER INTERFACE USABILITY
This work analyses aspects of the citizens-state dialogue in the World Wide Web, considering the technical configuration of interactive resources in the Internet as well as the optimization of this process by designers. The study object is the usability and Information Architecture aspects of the IBGE portal. This portal is an emblematic example of the Brazi
Publicado em: 2007
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12. Centering the Information Architecture in the user / Centrando a arquitetura de informação no usuário
The study analyzes information architecture projects methodologies of websites under the focus of User Centered Design approaches of Information Science and Human-Computer Interaction. The adopted methodology included a literature review, to formulate a theoric model to analyze information architecture project methodologies, and two empirical researches. The
Publicado em: 2007