The Learning Environment Computational Environment
Mostrando 1-12 de 33 artigos, teses e dissertações.
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1. Use of an Artificial Neural Network-based Metamodel to Reduce the Computational Cost in a Ray-tracing Prediction Model
Abstract The purpose of this article is based on analyzing the use of RTQ3D (“quasi-3D” ray tracing technique) to produce the value of the initial electromagnetic fields or fitness for a hundred and sixty receivers according to the possible positions of two antennas to be distributed in a closed environment. The problem variables consist of the values of
J. Microw. Optoelectron. Electromagn. Appl.. Publicado em: 2016-12
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2. Ferramenta para acompanhamento do processo de ensino-aprendizagem de programação de computadores utilizando o método de aprendizagem por competências
The learning of computer programming is fundamental in the formation of a computing professional. However, its learning is difficult and longlife, considering that every day new languages and environments appear in the labor market. In the Computer Science courses, many students have difficulties programming, the activity requires the learning of complex con
Publicado em: 2010
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3. Desenvolvimento e análise de impacto de uma aplicação colaborativa voltada para o aprendizado utilizando interação pen-based / Development and assessment of a pen-based learning tool
Introducing new computational devices in an educational environment isn t only giving hardware and software to the peers. It s needed to identify the peers expectations and adequate them to the teaching methodology. The usage of computing in education can bring a great improvement in the students learning experience, but it s necessary to access these method
Publicado em: 2010
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4. Cartografando online : caminhos da informática na escola com professores que elaboram conhecimentos em formação contínua / Online mapping : ways of computing at school with teachers who produce knowledge in training
Advances in information and communication technology (ICT) continually bring new possibilities for online social interaction, including a wide variety of tools to mediate communication (websites, blogs, wikis, webconferencing). These tools enable the increasing growth of online communities, as well as applications for the communities development. In this con
Publicado em: 2010
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5. Distributed environment in Virtual Reality as support the Cooperative Learning for the Problems Solving / Ambientes distribuídos em Realidade Virtual como suporte à Aprendizagem Cooperativa para a Resolução de Problemas
A great number of researchers believe that problem resolution is inherent from the great part of the teaching and learning processes. It is considered that this methodology presents a better effectiveness when applied cooperatively, in other words, an apprentice improves your acting in solving problems when accomplishes his activity in cooperation with other
Publicado em: 2009
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6. Synthetic actors in serious games: an Organizational Psychology based approach / Atores sintéticos em jogos sérios: uma abordagem baseada em Psicologia Organizacional
Modeling Synthetic actors (SA) is currently one of the research areas within Artificial Intelligence. These actors are a specific kind of intelligent agents are able to perceive the environment and act on it on the basis of their reasoning capabilities and their personality (which dictates a particular way of interacting with the environment surrounding them
Publicado em: 2009
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7. Aplicações de mecânica estatística a especiação simpátrica e inferência aproximativa / Applications of statistical mechanics to sympatric speciation and aproximative inference
This thesis presents applications of the framework of Statistical Mechanics to two independent problems. The first corresponds to a computational model for the evolution of Assortative Mating in the Sympatric Speciation process; and the second a learning algorithm built by means of a Bayesian Inference approach. In the biological problem each individual in a
Publicado em: 2009
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8. Autoria coletiva em ambiente informatizado na perspectiva da formação de professores em língua inglesa
Foi estudada interdisciplinarmente a autoria coletiva, em ambiente informatizado na Web, de professores em formação (graduação e extensão) da língua inglesa como língua estrangeira. O estudo foi vinculado às linhas de pesquisa “Interfaces Digitais em Educação: Arte, Linguagem e Cognição”, do Programa de Pós-Graduação em Informática na Edu
Publicado em: 2009
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9. Extração de preferências por meio de avaliações de comportamentos observados. / Preference elicitation using evaluation over observed behaviours.
Recently, computer systems have been delegated to accomplish a variety of tasks, when the computer system can be more reliable or when the task is not suitable or not recommended for a human being. The use of preference elicitation in computational systems helps to improve such delegation, enabling lay people to program easily a computer system with their ow
Publicado em: 2009
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10. AVALIAÇÃO ERGONÔMICA DA INTERFACE HUMANO COMPUTADOR DE AMBIENTES VIRTUAIS DE APRENDIZAGEM. / Ergonomics evaluation of the human-computer interface in virtual learning environments.
The objective of this work is to develop a conceptual model in order to evaluate the human-computer interface (HCI) on a macro level. More specifically, it aims to evaluate the usability and functionality of virtual learning environments (VLE) for distance education (DE). Therefore, the specific objectives are: (1) to evaluate the usability of virtual educat
Publicado em: 2008
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11. Tecnologia WEB aplicadas ao ensino de engenharia de estruturas
This work aims to develop and explore technologies and methodologies for E-learning teaching and learning experiments in the field of Structural Engineering through the web. An initial bibliographical revision was done encompassing definitions, legislation, history and ending with a survey about the state of the art on E-learning via web. A thorough survey a
Publicado em: 2008
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12. Os conceitos elementares de estatística a partir do homem vitruviano: uma experiência de ensino em ambiente computacional
The objective of this study was to investigate the potential of an intervention of education on the concepts of Statistics with elementary students from high school, built from a cultural visit (exhibition of Leonardo Da Vinci), and the environment as a tool complexity. It is a search for embossing qualiquantitative, which followed an almost-experimental mod
Publicado em: 2008