Specification Reuse
Mostrando 13-24 de 27 artigos, teses e dissertações.
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13. Proposta e implementação de uma interface para motores de jogos interativa e centrada no usuário. / Proposal and implementation of an interactive user-centered interface for game engines.
Game engines are tools to aid the development of computer and video games through software reuse. Once born in a technological environment, present game engines, either commercial or not, are normally worried more about the number of implemented features than usability issues. These characteristics may extend the period of learning-time. To address the goal
Publicado em: 2007
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14. Uma solução peer-to-peer para o gerenciamento da distribuição de dados baseada na arquitetura de alto nível HLA
Distributed and parallel simulations can be used to create virtual collaborative environments that involve human beings in applications of training, entertainment, etc. The High Level Architecture - HLA, developed by the Defense Modeling and Simulation Office (DMSO) of the North American Department of Defense - DoD and adopted by IEEE for modeling and simula
Publicado em: 2007
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15. Specification, design and implementation of a reuse repository
The software reuse subject has increased in importance, becoming a strategic tool for enterprises that aspire to a productivity boost, low costs and high quality of their products. Nevertheless, before obtaining the advantages relevant to reuse, it is necessary that we have useful mechanisms in a way to make storage, search, recovery and managing of reusable
Publicado em: 2006
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16. MODELAGEM DE COMPOSIÇÃO DE OBJETOS DE APRENDIZAGEM / MODELING LEARNING OBJECTS COMPOSITION
The development of instructional content using new Information Technologies is an expensive, time-consuming and complex process that leads to the development of new methodologies. It was in this context that the concept of Learning Objects (LOs) was proposed as an approach that promotes content reuse. However, if content is expressed as small LOs, it is also
Publicado em: 2006
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17. RUP-3C-GROUPWARE: GROUPWARE DEVELOPMENT PROCESS BASED ON THE 3C COLLABORATION MODEL / RUP-3C-GROUPWARE: UM PROCESSO DE DESENVOLVIMENTO DE GROUPWARE BASEADO NO MODELO 3C DE COLABORAÇÃO
A groupware (group work support software) development process is proposed in this thesis. This process is the result of eight years of experience with the development of services for the AulaNet environment, and more specifically of five years researching and developing Mediated Chat tool versions. The good practices learned through these activities were inc
Publicado em: 2006
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18. InstantFAQ: uma ferramenta WEB para gestão de FAQ construida segundo a abordagem ADCOMP
The positive influence of the Web has motivated a demand of applications that combine navigation and interativity. These applications are each time more complex and need methods and technologies that aim at a development with quality and low cost. In this perspective, techniques of reuse combined with methods and technologies of the Component-Based Software
Publicado em: 2006
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19. Ontologias no suporte a portais semânticos
Semantic portals emerged like a natural evolution of the traditional web portals and can be seen like information portals which use information representation patterns proposed by W3C for the so called Semantic Web. The ontologies are the basis of this new web portals and they provide better information organization, besides other advantages. The aim of this
Publicado em: 2005
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20. A TECNIQUE FOR DOMAIN SPECIFIC LANGUAGE DEVELOPMENT / UMA TÉCNICA PARA O DESENVOLVIMENTO DE LINGUAGENS ESPECÍFICAS DE DOMÍNIO
To achieve quality and productivity in software development, software reuse is necessary nowadays. One way of doing so is generative reuse, which consists of automatic selecting and grouping software components. Generative software reuse can be done by employing Domain Specific Languages (DSL s). These languages specify a system in a high level of abstractio
Publicado em: 2004
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21. Uma estratÃgia para a composiÃÃo formal de frameworks
Framework based development has been presented as the next step towards better software reuse. The increasing complexity of computer systems requires the level of reuse that framework composition can achieve. In this scenario, new framework documentation and specification techniques that can eliminate behavior ambiguities and imprecision are overdue. The str
Publicado em: 2004
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22. GAwCRe: um gerador de aplicações baseadas na web para o domínio de clínicas de reabilitação.
Pattern languages define a domain, easing application modeling by less experienced developers. With the use of a pattern language a generic architecture (frameworks or application generators) can be defined, capable of automating part of the new applications development process. That architecture can be represented by an Application Modeling Language (AML),
Publicado em: 2004
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23. A timed Petri net methodology based on area estimator for hardware/software co-design systems environments / Uma metodologia para estimativa de Ãrea baseada em redes de Petri temporizadas para ambientes de sistemas de hardware/software co-design
Most modern electronic systems consist of dedicated hardware and programmable components (called software components). Over the last few years, the number of methodologies that concurrently apply design techniques from different areas to develop mixed hardware/software system has been growing considerably. The concurrent design of mixed hardware/software sys
Publicado em: 2004
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24. Uma arquitetura para suporte a ubiquidade dos serviços de telecomunicações baseada na arquitetura TINA e em agentes moveis
Telecommunications have had a strong impact on the society in the last decades. Nowadays, this role is ever increasing and pushing the technological and economic evolution of our society. The evolution of telecommunications creates new services that exploit the convergence among data communication, computation and entertainment. These new services feature he
Publicado em: 2000