Software Process Reuse
Mostrando 25-36 de 59 artigos, teses e dissertações.
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25. RiDE: The RiSE process for domain engineering
Software reuse â the process of creating software systems from existing software rather than building them from scratch - is a key aspect for improving quality and productivity in the software development. Quality can be improved by reusing all forms of proven experience, including products and processes, as well as quality and productivity models. Producti
Publicado em: 2007
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26. ProDefiner : uma abordagem progressiva para a definiÃÃo de processos de software no contexto de um ambiente centrado no processo
The software process definition, use and continuous improvement are some of the main goals of a software organization. This effort generally considers only software engineering practices and methods, not contemplating the restrictions of the work environment or the knowledge and the experience of software teams. When defining an adequate software process to
Publicado em: 2007
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27. Linha de produtos de software no processo de geração de sistemas Web de apoio a gestão de fomento de projetos
Currently, one of the public administration challenges is meet more eciently, fast and satisfactory rising and dierentiated demands stemming of society. Governments have been pressured to provide more eciency in the implementation of public resource, greater eectiveness in the expected results of services and social programs, and providing information and se
Publicado em: 2007
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28. RPAO: repositório de padrões de análise mapeados em ontologias
Application of analysis patterns aims at promoting reuse under efficient software engineering. Reuse is due to software engineers experience in identifying patterns and in describing them in a way that other kinds of projects are able to employ analysis patterns already identified. Engineering of requisites has great influence in developing analysis patterns
Publicado em: 2007
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29. A proposal of model for creation and the organization of production processes in a software factory context. / Uma proposta de modelo para a criação e a organização de processos de produção em um contexto de fábrica de software.
Este trabalho tem como objetivo propor um modelo para a criação e organização de um processo fabril de produção de software. Para atingir este objetivo foram mapeadas 11 empresas de produção de software com características fabris, 6 brasileiras (o autor deste trabalho não possui uma autorização forma para divulgar o nome das empresas) e 5 estrang
Publicado em: 2007
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30. Um processo para gerenciamento de arquitetura de software corporativa
Big challenges are still faced by software development organizations. Due the fact that many organizations are coming up in this area, the dispute between them is growing. They are investing more in some programs and projects in order to improve its products, because they help them to surpass the dispute. The improvement has the focus on, among other things,
Publicado em: 2007
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31. Application of model weaving in model transformation in MDA. / Aplicação da técnica de tecelagem de modelos na transformação de modelos na MDA.
One of the main activities of the model-centric approaches of software development, as for example the Model Driven Architecture (MDA), is the process of model transformation. Usually, a preliminary step for model transformation is the mapping of source metamodel elements into target metamodel elements. This work presents an application of a technique for mo
Publicado em: 2007
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32. Proposta e implementação de uma interface para motores de jogos interativa e centrada no usuário. / Proposal and implementation of an interactive user-centered interface for game engines.
Game engines are tools to aid the development of computer and video games through software reuse. Once born in a technological environment, present game engines, either commercial or not, are normally worried more about the number of implemented features than usability issues. These characteristics may extend the period of learning-time. To address the goal
Publicado em: 2007
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33. Desenvolvimento de aplicações multimídia baseado em arquitetura orientada a serviços e nos padrões MPEG-7 e MPEG-21. / Developing multimedia applications using service oriented architectures and the MPEG-7 and MPEG-21 standards.
Multimedia applications are characterized for demanding huge network and computing resources. Because these demands, the current development models always were based on highly specialized and integrated architectures. Thus, they present monolithic structures which limits reuse, as well requiring a lot of efforts to perform changes. This approach limits the d
Publicado em: 2007
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34. Specification, design and implementation of a reuse repository
The software reuse subject has increased in importance, becoming a strategic tool for enterprises that aspire to a productivity boost, low costs and high quality of their products. Nevertheless, before obtaining the advantages relevant to reuse, it is necessary that we have useful mechanisms in a way to make storage, search, recovery and managing of reusable
Publicado em: 2006
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35. Crosscutting framweorks: definitions, classifications, architecture and using in a software development process / Frameworks transversais: definições, classificações, arquitetura e utilização em um processo de desenvolvimento de software
The object-oriented paradigm does not provide adequate abstractions to modularize crosscutting concerns - concerns whose implementation end up tangling and spreading throughout the modules of a system. With the emerging of Aspect-Oriented Programming (AOP) and the availability of abstractions suitable to modularize crosscutting concerns, the reuse of such co
Publicado em: 2006
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36. A contribution to the architectural design of software engineering environments / Uma contribuição ao projeto arquitetural de ambientes de engenharia de software
Recently, a proliferation of Software Engineering tools and environments has been observed, with positive impact on software production. However, despite reuse being the focus of many research in Software Engineering area, most tools and environments have been built individually, without attention in the reuse of development efforts. Moreover, there is a lac
Publicado em: 2006