Real Time Volume Rendering
Mostrando 1-4 de 4 artigos, teses e dissertações.
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1. Hardware-assisted visibility sorting for unstructured volume rendering
Harvesting the power of modern graphics hardware to solve the complex problem of real-time rendering of large unstructured meshes is a major research goal in the volume visualization community. While, for regular grids, texture-based techniques are well-suited for current GPUs, the steps necessary for rendering unstructured meshes are not so easily mapped to
Publicado em: 2011
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2. Recorte volumétrico usando técnicas de interação 2D e 3D / Volume Sculpting with 2D and 3D Interaction Techniques
A visualização de conjuntos de dados volumétricos é comum em diversas áreas de aplicação e há já alguns anos os diversos aspectos envolvidos nessas técnicas vêm sendo pesquisados. No entanto, apesar dos avanços das técnicas de visualização de volumes, a interação com grandes volumes de dados ainda apresenta desafios devido a questões de per
Publicado em: 2007
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3. DISTRIBUTED VISUALIZATION USING CLUSTERS OF PCS / VISUALIZAÇÃO DISTRIBUÍDA UTILIZANDO AGRUPAMENTOS DE PCS
This work presents a new distributed rendering system destined for PC clusters. The conventional graphics pipeline is extended to a distributed pipeline that parallelizes the operations done on the CPU, the GPU and the network by using multiple threads. This system was the base for the implementation of three distributed rendering architectures: a sort-first
Publicado em: 2005
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4. MULTI-RESOLUTION FOR VISUALIZATION OF NATURAL OIL RESERVOIRS / MULTI-RESOLUÇÃO PARA A VISUALIZAÇÃO DE RESERVATÓRIOS NATURAIS DE PETRÓLEO
Current flow-simulation meshes of natural oil reservoirs (NOR) are composed of hundreds of thousands of hexahedral cells. The visualization of the geometry of these cells superimposed with color attributes to represent properties and flow results requires the rendering of an unstructured mesh of millions of triangles. Current graphics hardware does not allow
Publicado em: 2002