Motion Graphics
Mostrando 13-14 de 14 artigos, teses e dissertações.
-
13. A GPU-based architeture for supporting 3D interactions / Uma arquitetura de suporte a interações 3D integrada a GPU
Based on the hypothesis that the precise control of the motion of a cursor constitutes one of the elementary techniques for 3D direct manipulation tools, this thesis proposes an architecture for supporting a configurable control of the motion of cursors with respect to models deformed on graphics hardware. Integrated with the actual programmable rendering pi
Publicado em: 2007
-
14. Animação facial sincronizada com a fala : visemas dependentes do contexto fonetico para o portugues do Brasil / Speech synchronized facial animation: phonetic context dependent visemes for Brazilian portuguese
Computer facial animation refers to the techniques for specifying and controlling the positioning, motion, and appearance of a synthetic face over time. Speech synchronized facial animation addres-ses the control of a virtual face conducted by the phonetic events of an utterance. Such control implies the manipulation of the virtual face synchronized and coor
Publicado em: 2005