Method Of Learning For Competence
Mostrando 1-12 de 17 artigos, teses e dissertações.
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1. Transcendendo o problema: percepções de mães e crianças sobre o impacto do transtorno do desenvolvimento da coordenação no dia a dia
Resumo Introdução A maior parte da população é capaz de executar movimentos e atividades cotidianas com relativa competência. É bem documentado na literatura o perfil de algumas crianças que têm muita dificuldade para realizar atividades consideradas típicas da infância. Crianças com transtorno do desenvolvimento da coordenação (TDC) demonstra
Cad. Bras. Ter. Ocup.. Publicado em: 25/11/2019
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2. GROUP TECHNOLOGY IN PSYCHOSOCIAL CARE: A DIALOGUE BETWEEN ACTION-RESEARCH AND PERMANENT HEALTH EDUCATION
RESUMO Objetivo: discutir o processo de Educação Permanente em Saúde realizado com profissionais que atuam em Centros de Atenção Psicossocial, sobre o uso da Tecnologia Grupal no cuidado psicossocial. Método: pesquisa-ação da qual participaram 66 trabalhadores de 29 serviços de saúde mental do Centro-oeste brasileiro, utilizando o Arco de Maguere
Texto contexto - enferm.. Publicado em: 14/10/2019
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3. Establishing the minimal number of virtual reality simulator training sessions necessary to develop basic laparoscopic skills competence: evaluation of the learning curve
Introduction Medical literature is scarce on information to define a basic skills training program for laparoscopic surgery (peg and transferring, cutting, clipping). The aim of this study was to determine the minimal number of simulator sessions of basic laparoscopic tasks necessary to elaborate an optimal virtual reality training curriculum. Materials a
Int. braz j urol.. Publicado em: 2013-09
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4. Ferramenta para acompanhamento do processo de ensino-aprendizagem de programação de computadores utilizando o método de aprendizagem por competências
The learning of computer programming is fundamental in the formation of a computing professional. However, its learning is difficult and longlife, considering that every day new languages and environments appear in the labor market. In the Computer Science courses, many students have difficulties programming, the activity requires the learning of complex con
Publicado em: 2010
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5. Clube de Ciências: desenvolvendo competências brincando / THE SCIENCE CLUB: Developing skills kidding
This work uses recreational activities in the teaching of science to the development of skills in high school students in a public school network. A theoretical discussion is made with respect to recreational activities, science club, and skills and competencies. As well as describes the method used and its characterization. We have made nine Science Club ac
Publicado em: 2009
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6. Clube de Ciências: desenvolvendo competências brincando / THE SCIENCE CLUB: Developing skills kidding
This work uses recreational activities in the teaching of science to the development of skills in high school students in a public school network. A theoretical discussion is made with respect to recreational activities, science club, and skills and competencies. As well as describes the method used and its characterization. We have made nine Science Club ac
Publicado em: 2009
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7. THE SCIENCE CLUB: Developing skills kidding / Clube de Ciências: desenvolvendo competências brincando
This work uses recreational activities in the teaching of science to the development of skills in high school students in a public school network. A theoretical discussion is made with respect to recreational activities, science club, and skills and competencies. As well as describes the method used and its characterization. We have made nine Science Club ac
Publicado em: 2009
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8. Implicações da cultura grafocêntrica na apropriação da escrita e da leitura em dois diferentes contextos / Graphocentric implications in the appropriation of writing and reading in two different contexts
The purpose of this research is to present and analyze young learners appropriation of writing skills in two different graphocentric contexts. The given data refers to four different classes from Elementary School 1rst grade in four different schools. The schools are located in two different cities in the state of Santa Catarina, Brazil. One of the cities, F
Publicado em: 2009
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9. Uso do sistema de controle gerencial e desempenho: um estudo em empresas brasileiras sob a ótica da VBR (Visão Baseada em Recursos) / Use of the management control system and performance: a study in Brazilian companies RBVs perspective
Managerial Accounting and the Strategy have in common the issue of organizational performance; the first has as the objective of performance measuring the second focuses on how the organizations can obtain performance through competitive advantages. An approach used by the Strategy is the Resource-Based View, through this point of view, the performance is ma
Publicado em: 2008
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10. Descortinando os processos da aprendizagem organizacional no desenvolvimento de competências em instituições de ensino / Unveiling the organizational learning processes in the development of competences in higher education Institutions
In the organizational environment, this study approaches competences and learning from the resources perspective (Resources Based View). However, in spite of the several studies already done on learning, many challenges are still being discussed. Even though there is not a theory or model widely accepted (FIOL; LYLES, 1985), there are points of consensus in
Publicado em: 2007
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11. Atração e retenção de alunos em cursos de graduação em administração das instituições particulares de ensino superior de Joinville/SC
The purpose of this study was to determine the factors that attract, satisfy and retain students in private higher education institutions (IES) that offer graduate courses in Business Administration on Joinville/SC. This work was made for the ease of opening of IES provided by the Law of Education Guidelines and Bases (LDB) from number 9,394 of 1996, which b
Publicado em: 2007
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12. Balanceamento dinÃmico de jogos: uma abordagem baseada em aprendizagem por reforÃo / Dynamic balancing of games: a boarding based on learning for reinforcement
The entertaining value of digital games depends on issues like graphical interface, story, and gameplay. One of the elements that affect gameplay is the challenge faced by the user, which is defined by game balancing. Balance means to provide adequate challenges, avoiding the extremes of getting the player bored with trivial tasks or becoming frustrated with
Publicado em: 2006