Massive Multi Player On Line Game
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1. The hipermidiatic communication of young communities: Ragnarok on-line case / A comunicação hipermidiática das comunidades jovens: caso Ragnarok on-line
The Massive Multiplayers On-line Game, a popularity worldwide communicational phenomenon are rapidly becoming an important socialization mechanism of all age people, nationality, ethnics and cultures. The object of this research is the Massive Multiplayer on-line Game Ragnarok on-line, an exclusive on-line game that has the constantly switch of information a
Publicado em: 2006