O uso de tÃcnicas de anÃlise emocional como medida da eficiÃncia em jogos digitais: um modelo de anÃlise
AUTOR(ES)
ClÃudio Santos de Almeida
DATA DE PUBLICAÇÃO
2009
RESUMO
This work presents a solution to the problem of evaluate video-game efficiency. To achieve this goal it uses an emotional measurement based technique to collect data of emotional state of players. This technique cames from researches in the fields of neurobiology and emotional psychology (DAMÃSIO, 1994; EKMAN, 2003). The research objective, by the emotional analysis of players during a game, to obtain information about the efficiency of the game as a entertainment product. It verifies if the technique is valid to obtain data about player satisfaction, as an independent variable. It verifies also the existence of ludic act exclusive related emotions. The results comproves the possibility of use of the Micro-expression Training Tool to achieve the objective and the possibility of a relation between efficacy of the game and the emotion surprise
ASSUNTO(S)
desenho de projetos avaliaÃÃo anÃlise emocional emotional design jogos digitais evaluation design emocional video-games emotional analysis
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