O jogo na atividade de ensino: um estudo das ações didáticas de professores em formação inicial / Gaming in the teaching activity - a study on teachers didactic initiatives in the initial teacher training.

AUTOR(ES)
DATA DE PUBLICAÇÃO

2009

RESUMO

The research, triggered by the wish of contributing to the creation of teaching conditions to surge educational initiatives around gaming (teaching initiatives on the educators side and learning initiatives on the students side), is based on the belief that gaming is an invaluable teaching tool to reinforce the students cultural growth. The main theoretical referentials were Vygotsky, on the role of toys and playing in the development, Elkonin, on the gaming psychology, and Leontiev, on the theory of activity. Besides these authors and the concepts they developed, we used the concept of Teaching Orienting Activity, with pivotal presuppositions for the development of this research. We highlight the importance of trouble situations, recurrent in the pedagogical make, as core elements of the Teaching Orienting Activity, along with the definition of concepts in the contents to be taught, the creation of learning chain situations, the planning of actions, and the sustained evaluation of didactic initiatives. Thus, in the light of the theoretical referentials from the cultural-historical psychology, we aimed to understand how gaming assimilation development takes place in the Teaching Orienting Activity, for teachers at initial teacher training. The subjects of the research were six students, coming from the Pedagogy Course (3rd and 4th years) at the Education School and from the Mathematics Course at the Mathematics and Statistics Institute (both belonging to the University of Sao Paulo), who took part in the Math Club, a project of extension and field internship at FEUSP. Collective performance in the teaching activities at the club, questionnaires, and observation of the trainees carrying out their educational initiatives were the source for analysis of our study object. It was possible to infer, by data analysis, that as trainees took charge of the Teaching Activity, seeking the organization of their didactic initiatives, defining the concepts that they wanted to teach, collectively working and evaluating the conduction of the activity, the understanding of the gaming role in the teaching and learning processes, kept being resignified.

ASSUNTO(S)

atividade de ensino atividade orientadora de ensino clube de matemática estágio formação inicial gaming initial teacher training internship jogo math club organização do ensino teaching activity teaching organization teaching orienting activity

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