HIERARCHICAL STATE MACHINES IN ELECTRONIC GAMES / MÁQUINAS DE ESTADOS HIERÁRQUICAS EM JOGOS ELETRÔNICOS

AUTOR(ES)
DATA DE PUBLICAÇÃO

2004

RESUMO

This work comprehends the use of Hierarchical State Machines in the definition and control of behavior pertaining to intelligent agents in electronic games. This type of State Machine permits drastic reductions in the number of transitions when compared to a non-hierarchical State Machine that implements the same behavior; besides, it offers a more intuitive manner for defining and understanding graphical representations of State Machines consisting of many states, a typical scenario in game agents that need to exhibit complex reactive behavior.

ASSUNTO(S)

intelligent agent jogos eletronicos artificial intelligence agente inteligente inteligencia artificial electronic games

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