HIERARCHICAL STATE MACHINES IN ELECTRONIC GAMES / MÁQUINAS DE ESTADOS HIERÁRQUICAS EM JOGOS ELETRÔNICOS
AUTOR(ES)
GILLIARD LOPES DOS SANTOS
DATA DE PUBLICAÇÃO
2004
RESUMO
This work comprehends the use of Hierarchical State Machines in the definition and control of behavior pertaining to intelligent agents in electronic games. This type of State Machine permits drastic reductions in the number of transitions when compared to a non-hierarchical State Machine that implements the same behavior; besides, it offers a more intuitive manner for defining and understanding graphical representations of State Machines consisting of many states, a typical scenario in game agents that need to exhibit complex reactive behavior.
ASSUNTO(S)
intelligent agent jogos eletronicos artificial intelligence agente inteligente inteligencia artificial electronic games
ACESSO AO ARTIGO
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