DANCE: Uma infra-estrutura computacional para agentes danÃarinos




Ubiquity is one of the fastest growing characteristics of Informatics. One can find applications from the most usual, such as information processing systems, up to the least expected ones, such as robots that can play soccer. Perhaps, it would not be unusual to state that, nowadays, it is harder to find an area where computers are not applied than the other way around. Hence, it should not be surprising the intense use of computers as an auxiliary mechanism for developing art pieces. It is possible to find applications capable of helping to produce art [11], as well as others that can, by themselves, create art [2]. This kind of digital art is becoming so common in our world that there exist conferences and special events focused in this kind of art, such as FILE: Electronic Language International Festival [16] e o ACM SIGCHI International Conference on Advances in Computer Entertainment Technology [1]. Among the innumerous forms of possible art expressions, we will focus efforts on dance, more specifically on the process of creating and executing individual and group choreographies. Throughout this work, we will present how this task can be modeled as a Multi-Agent Systems problem. We will analyze the requirements needed to develop autonomous entities (agents) capable of organizing themselves in a group in order to execute a given choreography. We will also identify some of the difficulties associated with this task, which are basically originated from the problem subjectivity and from the fact that we are dealing with an idea that is original, not conventional and not very explored. All our efforts, besides permitting the conception of a project related to arts, have also allowed the emerging of a rich experimental environment for Multi-Agent Systems. The main contribution of this work was the conception of an infrastructure that resolves, in a simple and adaptable way, the problem of dance steps executions and group choreographies by autonomous entities, making it possible to use such feature in lots of applications, from artistic software and games, up to virtual reality systems and educational software


file danÃa acm sigchi sistemas multi-agentes ubiqÃidade expressÃo artÃstica ciencia da computacao

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