Computer facial animation based on biomechanical modeling / Animação facial por computador baseada em modelagem biomecanica

AUTOR(ES)
DATA DE PUBLICAÇÃO

2007

RESUMO

The increasing search for realism in virtual characters found in many applications as movies, education, games, so on, is the motivation ofthis thesis. The thesis describes an animation model that employs the biomechanics strategy for the development of a computing prototype, called SABiom. The method used is based on simulation of physical features of the human face, such as layers of the skin and musc1es, that are modeled for simulation of the mechanical behavior of the facial tissue under the action of muscle forces. Although there are several movements produced by a face, the current work limits itself to the simulations of the facial expressions focusing the lips. To validate the results obtained from SABiom, we compared the images of the virtual model with images from a human model

ASSUNTO(S)

facial expression expressão facial animação por computador facial animation biomecanica biomechanics

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