Ambientes de comunicação alternativos com base na realidade aumentada para crianças com paralisia cerebral: uma proposta de currículo em ação

AUTOR(ES)
DATA DE PUBLICAÇÃO

2008

RESUMO

Children with cerebral palsy may be unable to perform oral or written communication and manipulate traditional computer data input devices (mouse and keyboard) due to motor problems. People with special needs must have an alternative environment with a simple autonomous interface. Augmented Reality environments can offer interactivity and multimedia information with real and virtual images, and promote alternative situations for real-time communication and cooperation. Thus, Augmented Reality becomes a kind of sensorial transductor which transforms ideas and concepts into visual and audio sensations which can be noticed and processed. The objective of this study is to propose an alternative form of communication for children with cerebral palsy using Augmented Reality systems, with basis on the complexity theory. Augmented Reality systems and assisted-communication software were used in this study in order to elaborate interaction and communication environments for five first-graders with cerebral palsy from a public elementary school. Our experiments show that the environments provided offered children the chance to perform academic activities both individually and collectively, interact with his/her teacher and peers in an alternative communication environment, making the perception of physical and chemical phenomena, sensations and mental construction easier. We found that the relationships established in alternative communication environments with augmented reality allow for the interaction and construction of action networks, resulting in dynamic and cooperative processes

ASSUNTO(S)

curriculo comunicação ambientes de realidade aumentada criancas com paralisia cerebral -- educacao educacao portador de necessidades especiais realidade virtual communication motor problems comunicacao em educacao problemas motores people with special needs tecnologia educacional augmented reality environments

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