ALGORITMOS PARALELOS PARA MOTORES DE JOGOS EM MULTIPROCESSADORES / PARALLEL ALGORITHMS FOR MULTICORE GAME ENGINES

AUTOR(ES)
DATA DE PUBLICAÇÃO

2010

RESUMO

This thesis presents several techniques about parallel technology on electronic games. The thesis begins presenting several possible architectures for a game engine. A new architecture is presented, more flexible and adequate for the processors of the future that will have a higher level of parallelism. Following, a new technique for processing an octree, a classic data structure for computer graphics, is presented. The last techniques presented are related to collision detection. New techniques for processing hierarquical grids and balancing collision detection on a set of objets are presented.

ASSUNTO(S)

jogos eletronicos computacao paralela electronic games parallel computing computer graphics computacao grafica

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